0x10c | |
---|---|
Developer(s) | Mojang |
Designer(s) | Markus Persson |
Artist(s) | Jonatan Pöljö |
Composer(s) | C418 |
Platform(s) | Microsoft Windows, OS X, Linux |
Release date(s) | Indefinitely postponed |
Genre(s) | Sandbox, Space simulation |
0x10c (stylized as 0x10c and referred to as 10 to the C) was a sandbox science fiction video game previously under development by Mojang AB. It was announced on April 3, 2012, by Markus "Notch" Persson, the game's lead designer. The game was eventually indefinitely postponed because Persson found several creative blocks, citing the main problem as "it not being very fun to play". Persson then stated he will instead, most likely continue to work on smaller projects for the rest of his life. The game has now been completely cancelled but a team of fans are working on their own version of the game.
The announced features include a fully working virtual computer, random encounters, an advanced economy system, and also single and multiplayer modes in a consistent universe, or "Multiverse". The game takes place in the year AD 281,474,976,712,644 after people start waking up from "deep sleep" caused by a bug in deep sleep cells that were released in 1988. 0x10C is a hexadecimal number equivalent to 1612 in decimal, which equals 281,474,976,710,656, the number of years passed in story since 1988.
The list of features include engineering, space battles, seamless space-to-planet transitions, mining and trading, laser guns, and an open universe with both single-player and multiplayer variants.0x10c features a working emulated 16-bit processor inside the game called the DCPU-16 that can be accessed through any of the monitors located in the game. The DCPU-16 can also load external programs and data using the required standards which allows the community to make their own DCPU-16 emulators.
In December 2011, Markus "Notch" Persson announced that he was going to be stepping down as the lead developer of Minecraft, and that he would be working on another project. Mojang CEO Carl Manneh said in an interview with Edge Online that Mojang was committed to supporting a new project that Persson was developing along with another game created by other developers in their company. After winning a special award from BAFTA in March 2012, Persson revealed that there were three different projects he was developing, but he had yet to come to a decision in terms of which one he was committed to working on. A few days later in an interview with PC Gamer magazine, Persson announced that he was working on a space-themed game that was inspired by the television show Firefly and the video game Elite.