| Ace Combat Zero: The Belkan War | |
|---|---|
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| Developer(s) | Namco | 
| Publisher(s) | Bandai Namco Games | 
| Distributor(s) | 
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| Director(s) | Naoto Maeda | 
| Producer(s) | Hiroyuki Ichiyanagi | 
| Designer(s) | Ryosuke Waki | 
| Composer(s) | Keiki Kobayashi Tetsukazu Nakanishi Hiroshi Okubo Junichi Nakatsuru  | 
| Series | Ace Combat | 
| Platform(s) | PlayStation 2 | 
| Release date(s) | |
| Genre(s) | Combat flight simulator | 
| Mode(s) | Single-player, multiplayer | 
Ace Combat Zero: The Belkan War (エースコンバット・ゼロ ザ・ベルカン・ウォー Ēsu Konbatto Zero Za Berukan Wō?) is a semi-realistic flight simulator developed by Bandai Namco Games for the PlayStation 2 video game console. It is part of the Ace Combat series of games. In Europe the game was released under the title Ace Combat: The Belkan War.
Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 04 and 5.
The game features primarily older versions of fighter aircraft seen in its predecessor game, such as the F-15C, F/A-18C, and several second- and third-generation fighters like the Saab 35 Draken. The player's first airplane is an F-5 Tiger II, but will be able to acquire other more advanced aircraft by destroying targets to earn credits. The game's official superfighters are the ADF-01 Falken from Ace Combat 5 and the ADFX-02 Morgan, but players can access the X-02 Wyvern from Ace Combat 04.
The game revives Ace Combat 04's aircraft customization system - players can buy up to three SP weapons per plane but will only choose one for the mission; they can also pick their wingman's SP weapon but not their plane. Another returning feature from Ace Combat 04 is the ability to withdraw from the battlefield for rearming at a home base during long missions.
Zero retains Ace Combat 5's wingman-command system. During most campaign missions, the player can issue orders to the AI wingman using the DualShock controller's directional pad.