Advance Wars | |
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North American boxart
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Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Director(s) | Toru Narihiro |
Producer(s) | Takehiro Izushi |
Composer(s) | Taishi Senda |
Series | Wars |
Platform(s) | Game Boy Advance |
Release date(s) | |
Genre(s) | Turn-based tactics |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 92/100 |
Review scores | |
Publication | Score |
AllGame | |
Edge | (2001) 9/10 (2013) 10/10 |
EGM | 7.33/10 |
Eurogamer | 10/10 |
Game Informer | 9.25/10 |
GamePro | |
GameSpot | 9.1/10 |
GameSpy | 95% |
IGN | 9.9/10 |
Nintendo Power |
Advance Wars, released in Japan as Game Boy Wars Advance (ゲームボーイウォーズアドバンス Gēmu Bōi Wōzu Adobansu?) is a turn-based tactics video game developed for the Game Boy Advance by Intelligent Systems and published by Nintendo. It was released in North America on September 10, 2001 with a later release date on Japan and Europe, but the game release was put on hold in both Japan and Europe region due to the following day's September 11, 2001 attacks in the United States. Although the game was released in Europe in January 2002, neither GBA game was released in Japan until the Game Boy Wars Advance 1+2 compilation on November 25, 2004. Advance Wars has been released for the Wii U Virtual Console simultaneously in Europe and North America on April 3, 2014.
Advance Wars is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (also for the Game Boy Advance), and then by Advance Wars: Dual Strike and Advance Wars: Days of Ruin for the Nintendo DS. These games form a sub-series of the Wars series set of games.
The game was originally intended to remain exclusive to Japan, like the previous entries in the series, which were kept in Japan due to Nintendo feeling that consumers would not be interested in turn-based games, or in such complicated games. In order to alleviate this, the developers made the mechanics easy to understand, adding in an in depth tutorial that didn't require players to read the manual. Designer Kentaro Nishimura commented that "Advance Wars' success shifted Nintendo’s attitude over western tastes."