Amnesia Fortnight 2012 | |
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Developer(s) | Double Fine Productions |
Publisher(s) | Double Fine Productions |
Designer(s) | Brandon Dillon JP LeBreton Andy Wood Lee Petty Levi Ryken Brad Muir Tasha Harris Nathan Martz |
Engine | Buddha, Moai |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | Action adventure, Sim game, platformer, sandbox, RPG |
Mode(s) | Single-player, Multi-player |
Amnesia Fortnight 2012 is a bundle of prototypes made during a two-week public prototyping session in 2012 by Double Fine Productions, which was held in conjunction with the Humble Bundle group in 2012. Everyone that paid a minimum of $1 had the opportunity to vote on 23 concept ideas. After the completion of the voting period, Double Fine developed the top five voted ideas into game prototypes that became available to those that purchased the bundle after they were completed. There were also three bonus prototypes included, including two from the first Amnesia Fortnight that were made into commercial games, and one prototype from the previous year's Amnesia Fortnight that hadn't been released to the public before that point. 2 Player Productions filmed a documentary about the making of the prototypes, which was included with purchase of the bundle.Amnesia Fortnight 2012 was later released on physical media as part of a special edition bundle.
Hack 'n' Slash was the prototype that received the most votes. It is a Legend of Zelda inspired action/adventure, where players solve puzzles by literally hacking the game: for example, inhibiting the game's speed to pass through fireball-laden hallways or instantly killing enemies by setting their health to 0. The project leader was senior programmer Brandon Dillon. A full commercial version of the game was announced on December 10, 2013. It was released in early access for Windows, Mac, and Linux on May 6, 2014, and the full version was released on September 9, 2014, for the same operating systems.
Spacebase DF-9, the prototype receiving the second most votes, is a simulation set in space. The project leader was designer-programmer JP LeBreton. A full version of the game was announced on October 2013 and released on October 27, 2014 with overwhelming negative reviews from press and consumers.
The White Birch received the third most votes. It is an ambient platformer inspired by Ico and Journey. The project leader was art director Andy Wood.