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AngelScript

AngelScript
Paradigm Multi-paradigm: scripting, imperative (procedural, object-oriented)
Developer Andreas Jönsson
First appeared 2003
Stable release
2.31.0 / February 26, 2016; 11 months ago (2016-02-26)
Typing discipline static, strong
OS Cross-platform
License zlib License
Website angelcode.com/angelscript
Influenced by
C++

AngelScript is a game-oriented interpreted compiled scripting language.

AngelScript features static typing, object handles (similar to C++ pointers but garbage collected via reference counting), object-orientation, single inheritance, multiple inheritance with interfaces. Allows operators to be registered and overloaded. AngelScript can be used with any C++ IDE, such as Netbeans, Geany, Eclipse, and also supported by AngelJuice IDE developed specifically for the language.

C and C++ functions can be called within an AngelScript environment. AngelScript's class syntax closely follows C++ classes by design: no proxy functions are required to embed AngelScript in C++ applications easing the two languages integration. There are several differences of AngelScript and C++:

AngelScript is used in video game development, including Amnesia: The Dark Descent,Amy,Dustforce,Gekkeiju Online,King Arthur's Gold,Legend of the Guardians: The Owls of Ga'Hoole,Overgrowth,Penumbra: Overture,Penumbra: Requiem,Puddle,Rigs of Rods,Sine Mora,Star Ruler,SuperTuxKart,Warhammer: Mark of Chaos,Warsow. AngelScript is used at the University of Ulm in interactive 3D-Animation program. AngelScript is also used in robotics, for example, to program behavioral rules of robotic agents.


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