Animal Crossing | |
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North American GameCube cover art
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) |
Katsuya Eguchi Hisashi Nogami |
Producer(s) | Takashi Tezuka |
Artist(s) | Noriko Ikegawa Yoshihisa Morimoto |
Writer(s) | Makoto Wada Kenshirou Ueda Kunio Watanabe Nate Bihldorff Rich Amtower |
Composer(s) |
Kazumi Totaka Kenta Nagata Toru Minegishi Shinobu Tanaka |
Series | Animal Crossing |
Platform(s) | Nintendo 64, GameCube, iQue Player |
Release |
Nintendo 64
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Genre(s) | Life simulation, Role-playing |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 86.25% |
Metacritic | 87/100 |
Review scores | |
Publication | Score |
Famitsu | (N64) 32 of 40 (GC) 37 of 40 |
Game Informer | 9/10 |
GamePro | |
GameSpot | 8.1/10 |
GameSpy | |
IGN | 9.1/10 |
Animal Crossing is a life simulation video game developed by Nintendo EAD and published by Nintendo. Animal Crossing is a localized version of Dōbutsu no Mori, a Nintendo 64 title that was released in Japan on April 14, 2001, and then enhanced and re-released on the GameCube in Japan later the same year as Dōbutsu no Mori+, which was then localized to other countries as Animal Crossing, with a number of improvements. Another version, Dōbutsu no Mori e+, was released in Japan in 2003, adding the improvements made to Animal Crossing plus some additional features.
Animal Crossing is an open-ended game in which the player character moves into a village populated with anthropomorphic animals. Throughout the game, the player can interact with the animals as well as other players through the GameCube's memory card. The game is synced with the GameCube's internal clock and calendar, allowing the game to be played in real-time, which also follows seasons and holidays.
This game is a social simulator that has been dubbed a "communication game" by Nintendo. It is open-ended, and the player's character can live a separate life with little preset plot or mandatory tasks. Players assume the role of a new resident to the town. The gender and looks of the character depend on answers given to a cat named Rover, whom the player meets on the train the character takes to the town. There are also tasks that players can complete and goals they can achieve. The game is played in real-time, observing days, weeks, months and years using the GameCube's internal clock. Many real-life events and holidays span the year, including Independence Day, Halloween, the Harvest Festival (Thanksgiving), and Toy Day (Christmas). Other activities such as fishing tournaments and early-morning fitness classes occur on a regular schedule. When players stop playing, they can talk to their Gyroid, a creature next to their house, to save their progress. If the player turns off the game or resets the GameCube without saving first, a mole called Resetti appears in front of the player's house the next time they play to scold them for resetting; what they achieved during the previous unsaved game is lost, but everything else is kept.