Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien | |
---|---|
Developer(s) | Gaijin Games |
Publisher(s) |
|
Producer(s) |
|
Designer(s) |
|
Programmer(s) |
|
Artist(s) |
|
Composer(s) |
|
Series | Bit.Trip |
Platform(s) | Microsoft Windows, OS X, Linux, Wii U, Xbox 360, PlayStation 3, PlayStation 4, PlayStation Vita, iOS |
Release date(s) |
Windows, OS X, Linux
|
Genre(s) | Platform |
Mode(s) | Single-player |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 87.36% (Wii U) 87.27% (PS3) 86.43% (X360) 85.00% (PC) |
Metacritic | 84/100 (Wii U) 85/100 (PC) 86/100 (PS3) 87/100 (X360) |
Review scores | |
Publication | Score |
Eurogamer | 8/10 |
Game Informer | 9/10 |
GameSpot | 9/10 |
IGN | 9/10 |
Joystiq | |
Nintendo Life |
Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien, generally shortened as Runner2, is a 2013 side-scrolling platformer developed by Gaijin Games. The game is the direct sequel to Bit.Trip Runner and has been released as a downloadable title available on the PlayStation 3, PlayStation Vita, Xbox 360 and Wii U consoles, Microsoft Windows, OS X, Linux and on iOS. The PC, Mac, Linux, and Wii U versions were self-published by Gaijin Games, and the X360 and PS3 versions were published by Aksys Games.
Cutscenes and menus are narrated by Charles Martinet of Mario fame.
While Runner2 has a lot in common with its predecessor, its polygonal graphics mark a significant departure from past entries in the Bit.Trip series. In an interview with Push Square, Gaijin Games co-founder Mike Roush cited the studio’s urge to “spread its wings a bit” as the inspiration behind the change.
Since its release, Runner2 has been received warmly by press and players alike.
Runner2 is divided into five themed worlds, each with fourteen regular levels and five bonus stages for a grand total of ninety-five. The goal of each level is to guide the chosen character to the end of the level without striking an obstacle or falling off the screen. The character runs automatically, and in order to arrive safely at the finish, the player must perform various simple actions such as jumping, sliding and kicking, as well as more complex moves including hanging from rails, deflecting projectiles with a shield, and slide-kicking. Most obstacles require the player to perform one specific action to survive—jumping over ground-based enemies, sliding under hovering enemies or fireballs (which fly at head height), kicking stop-sign walls—although the player can either deflect the square "beat" blocks to earn points or simply slide under them. If the player hits an obstacle (including failing to jump and thus running into a wall) or falls off the screen, the game rewinds to the beginning of the level. Runner2 introduces checkpoints halfway through normal levels and after each phase of a boss level; if the player suffers a "bonk" after hitting a checkpoint, the game rewinds to that checkpoint. The game has very mild penalties for failure: it does not track lives, so the player can fail a level as many times as necessary to beat it. It does reset the rewound area, so the player must collect gold bars and mode upgrades again, and it does track the total number of player bonks and ratio of bonks to level completions, though this only affects players curious enough to look at the stats page.