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Cauldron (video game)

Cauldron
Artwork of a vertical rectangular box. The top portion reads "Cauldron" and the bottom portion reads "Commodore 64/128". Depicted behind a black background is a witch with long green hair and a long pointed nose. The witch uses a stick to stir a liquid in a black cauldron.
The box art depicts the main protagonist, a witch. Artwork by Steve Brown.
Developer(s) Palace Software
Publisher(s) Palace Software
Designer(s) Steve Brown
Programmer(s) Richard Leinfellner
Composer(s) Keith Miller
Platform(s) Amstrad CPC, Commodore 64, ZX Spectrum, Enterprise 128
Release 1985
Genre(s) Arcade adventure, platform game
Mode(s) Single-player
Review scores
Publication Score
Crash 91%
Sinclair User 5 out of 5
ZX Computing 4 out of 5

Cauldron is a two-dimensional (2D) shoot 'em up/platformer computer game developed and published by British developer Palace Software (Palace). The game was released in 1985 for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. Players control a witch, who aims to become the "Witch Queen" by defeating an enemy called the "Pumpking".

Designed by Steve Brown and Richard Leinfellner, Cauldron originated as a licensed video game of the horror film Halloween. Brown eventually altered the game to use a theme based on the Halloween holiday. The mix of two genres resulted from Brown and Leinfellner wanting to make a shoot 'em up and platform game, respectively. The developers realized that there were no technical limitations preventing the genres from being combined.

The game received praise from video game magazines, who focused on the graphics and two different modes of play. A common complaint was Cauldron's excessive difficulty. The following year, Palace released a direct sequel titled Cauldron II: The Pumpkin Strikes Back.

Players navigate the witch protagonist through the 2D game world from a side-view perspective. Cauldron is divided into two modes of play: shooting while flying and jumping along platforms. Areas of the game world set on the surface feature the witch flying on a broom stick, while underground segments require the witch to run and jump in caverns. In the flying segments, players must search for four randomly scattered coloured keys to access underground areas that contain six ingredients. The objective is to collect the ingredients and return them to the witch's cottage to complete a spell that can defeat the Pumpking. While traversing the game world, the witch encounters Halloween-themed enemies such as pumpkins, ghosts, skulls, and bats, as well as other creatures like sharks and seagulls. A collision with an enemy causes the witch's magic meter (which is also used to fire offensive projectiles at enemies) to decrease. The character dies once the meter is depleted. After dying, the character reappears on the screen and the meter is refilled. Players are given limited opportunities for this to occur, and the game ends once the number of lives reaches zero.


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