Chaos Reborn | |
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Developer(s) | Snapshot Games |
Designer(s) | Julian Gollop |
Engine | Unity |
Platform(s) | Linux, OS X, Microsoft Windows |
Release | October 26, 2015 |
Genre(s) | Tactical role-playing game |
Mode(s) | Single-player, multiplayer |
Chaos Reborn is a turn-based tactical role-playing game created by Julian Gollop and was part funded through a Kickstarter crowdfunding campaign in April 2014. Following an early access release in December 2014, the full game was released in October 2015.
The game is a remake of Gollop's 1985 game Chaos: The Battle of Wizards. The remake includes a number of improvements over the original version including an RPG meta game and the ability to buy equipment such as armour, staffs, and talismans which give players a number of enhancements, such as extra spells and abilities.
The game features online and offline single player and multiplayer modes in the form of both player versus player and player versus environment experiences.
Players take turns to manipulate units on a battle map with the objective of eliminating their rivals' most important unit, the wizard. If a player loses their wizard, they lose the match and all of their units are removed from the battle map. By casting spells the wizard can create new units, equip themselves with weapons, or directly attack another unit.
The single-player campaign and Realm Quest mode are a narrative game world map overlay linking together a series of battles culminating in a boss battle with the player(s) pitted against a wizard king unit and a wizard unit. The mode introduces both strategy game and role-playing game elements such as capturing infrastructure, sending units to a target, hiring mercenary units to accompany the wizard unit, and resolving story driven elements.
Each match can involve the player controlling a number of creature units based upon mythical and real life animals and supernatural beings. The player may start with these creature units by using mercenaries or villagers, or add creature units per turn by casting a spell to summon them. Many of these creature units also have abilities to distinguish them from others in a more tangible way than merely by differing values such as attack rating.