Cluemaster | |
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Detective Comics #810, art by Jock
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Publication information | |
Publisher | DC Comics |
First appearance | Detective Comics #351 (May 1966) |
Created by |
Gardner Fox Carmine Infantino |
In-story information | |
Alter ego | Arthur Brown |
Team affiliations |
Injustice League Justice League Secret Society of Supervillains Suicide Squad |
Notable aliases | The Reformer, Aaron Black |
Abilities | Has a number of plasti-glass pellets attached to the front of his costume that he can hurl as weapons (these pellets variously contain a blinding incendiary flare, smoke bombs, paralyzing gas and high explosives) |
The Cluemaster is a fictional supervillain appearing in American comic books published by DC Comics, commonly as an adversary of the superhero Batman. Cluemaster first appeared in Detective Comics #351 (May 1966) and was created by Gardner Fox and Carmine Infantino.
A failed game show host, the character became a criminal who leaves clues to his crimes, but unlike the Riddler's clues, they are not in the form of riddles.
Cluemaster first appeared in Detective Comics #351 (May 1966) and was created by Gardner Fox and Carmine Infantino.
The Cluemaster starts his criminal campaign by a daring but unsuccessful attempt to learn the secret identity of the Batman, in order to gain a fighting edge. He returns to Gotham for a rematch with Batman, then appears in several supervillain crowd scenes over the years.
With several other villains, Cluemaster becomes a member of the Injustice League, a team of out-of-luck supervillains who, when banding together, become even less successful than they have been in their individual careers. The Injustice League have been defeated time and again by the Justice League International, at least when they are not making laughingstocks of themselves. Trying to reform, the members later become the core of the equally laughable hero team Justice League Antarctica. They help out the Justice League when JLI liaison Maxwell Lord lies in a coma, but again later reform as the Injustice League as henchmen of Sonar.
Cluemaster reappears in Detective Comics #647 by Chuck Dixon and Tom Lyle. In this three-issue story, Cluemaster has reformed and been released from Blackgate Prison. Cured of his compulsion to leave clues, Cluemaster originally joins a gang and plans their heists in exchange for 10 percent of their winnings. He later kills the leader by suffocating him with a strong polymer over his mouth and nose, and begins to plan a master heist.