Crazy Climber | |
---|---|
Promotional flyer, showcasing the arcade cabinets used for the title
|
|
Developer(s) | Nichibutsu |
Publisher(s) | Nichibutsu (Nihon Bussan Co. Ltd.) HAMSTER Corporation |
Designer(s) | Shigeki Fujiwara |
Platform(s) | Arcade, Arcadia 2001, Atari 2600, Famicom, Sharp X68000, WonderSwan, Virtual Console, PlayStation 2, PlayStation 4 |
Release |
Arcade October 1980 Atari 2600
|
Genre(s) | Vertically scrolling video game |
Mode(s) | Up to 2 players, alternating turns |
Cabinet | Upright |
Arcade system | Crazy Climber |
CPU | Z80 @ 3.072 MHz |
Sound | AY8910 @ 1.536 MHz |
Display |
Raster, 256×224 resolution, 60 Hz refresh rate, 96 colors |
Crazy Climber (クレイジークライマー Kureijī Kuraimā?) is a coin-operated arcade game produced by Nichibutsu in 1980. It was also released in North America by Taito America Corporation by UA Ltd. in 1982 for the Emerson Arcadia 2001 and other video game consoles. It is one of Nichibutsu's most highly acclaimed video games in its library. A precursor to the platform game genre, Crazy Climber was the first video game revolving around climbing, specifically climbing buildings, before Nintendo's 1981 release Donkey Kong.
In Crazy Climber the player assumes the role of a stunt performer who is attempting to climb to the top of four skyscrapers. There are a number of obstacles and dangers to avoid including:
Some of these dangers appear at every level of the game; others make appearances only in later stages. Should the climber succumb to any one of these dangers, a new climber takes his place at the exact point where he fell; the last major danger is eliminated.
One ally the climber has is a pink "Lucky Balloon"; if he is able to grab it, the climber is transported up 8 stories to a window. The window onto which it drops the climber may be about to close. If the window that the climber is dropped onto is fully closed, the balloon pauses there until the window opens up again. The player does not actually earn bonus points for catching the balloon, but he is awarded the normal 'step value' for each of the eight floors that he passes while holding the balloon.
If the climber is able to ascend to the top of a skyscraper and grabs the runner of a waiting helicopter, he earns a bonus and is transported to another skyscraper, which presents more dangers than the past. The helicopter would only wait about 30 seconds, then fly off.