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Criss-cross algorithm


In mathematical optimization, the criss-cross algorithm is any of a family of algorithms for linear programming. Variants of the criss-cross algorithm also solve more general problems with linear inequality constraints and nonlinear objective functions; there are criss-cross algorithms for linear-fractional programming problems,quadratic-programming problems, and linear complementarity problems.

Like the simplex algorithm of George B. Dantzig, the criss-cross algorithm is not a polynomial-time algorithm for linear programming. Both algorithms visit all 2D corners of a (perturbed) cube in dimension D, the Klee–Minty cube (after Victor Klee and George J. Minty), in the worst case. However, when it is started at a random corner, the criss-cross algorithm on average visits only D additional corners. Thus, for the three-dimensional cube, the algorithm visits all 8 corners in the worst case and exactly 3 additional corners on average.

The criss-cross algorithm was published independently by Tamás Terlaky and by Zhe-Min Wang; related algorithms appeared in unpublished reports by other authors.

In linear programming, the criss-cross algorithm pivots between a sequence of bases but differs from the simplex algorithm of George Dantzig. The simplex algorithm first finds a (primal-) feasible basis by solving a "phase-one problem"; in "phase two", the simplex algorithm pivots between a sequence of basic feasible solutions so that the objective function is non-decreasing with each pivot, terminating when with an optimal solution (also finally finding a "dual feasible" solution).


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