*** Welcome to piglix ***

Custom Robo GX

Custom Robo GX
CustomRoboGX.png
Developer(s) Noise
Publisher(s) Nintendo
Composer(s) Shinji Hosoe
Ayako Saso
Yasuhisa Watanabe
Series Custom Robo
Platform(s) Game Boy Advance
Release date(s)
  • JP: July 27, 2002
Genre(s) Action RPG
Mode(s) Single player, multiplayer - linking

Custom Robo GX (カスタムロボGX Kusutamu Robo JīEkkusu?) is a Sci-Fi action role playing game developed by NOISE and published by Nintendo for the Game Boy Advance on July 26, 2002 in Japan. However, Nintendo had considered releasing the game in North America, but never did for reasons unknown. It stayed on Nintendo Power's future release list for a few years, until the release of the next title of the series, Custom Robo: Battle Revolution for the Nintendo GameCube (known as Custom Robo in North America). NOISE was also planning to develop the sequel, Custom Robo GX 2 but later dropped from the lineup in favor of Custom Robo Arena for the Nintendo DS. Nintendo previously planned to release it in late 2005 in Japan. Custom Robo GX is the third title of the Custom Robo series as well as the last Custom Robo title never released outside Japan.

Unlike every other Custom Robo title in the series, the Custom Robo battles in Custom Robo GX are in 2D, instead of 3D, due to the Game Boy Advance not being powerful enough to completely emulate other Custom Robo titles. Also, in its storyline, players can't move the protagonist the same way they can in any other title of the series. In this title, the main character the players name is used as the cursor on the map screen for selecting which place to enter. When the players are inside a place, a pop-up window will give the players choices on what to do inside the place the players are in.


...
Wikipedia

...