Drakensang: The Dark Eye | |
---|---|
Developer(s) | Radon Labs |
Publisher(s) |
dtp entertainment (DE) THQ (NA) Eidos Interactive (EU) Fx Interactive (It/Spa) Techland (PL) |
Director(s) | Bernd Beyreuther |
Designer(s) | Fabian Rudzinski |
Composer(s) | Tilman Sillescu, Markus Schmidt, Pierre Langer |
Series | The Dark Eye |
Engine | Nebula Device |
Platform(s) | Microsoft Windows |
Release |
AUT August 1, 2008 CHE August 1, 2008 DEU August 1, 2008 INT February 24, 2009 |
Genre(s) | Role-playing video game |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 75% (35 reviews) |
Review scores | |
Publication | Score |
Eurogamer | 7 out of 10 |
GameSpot | 7.0 out of 10 |
GameZone | 8.0 out of 10 |
IGN | 7.5 out of 10 |
Drakensang: The Dark Eye (German title: Das Schwarze Auge: Drakensang) is a 2008 role-playing video game developed by Radon Labs and published by dtp. It is the first video game in The Dark Eye universe since Attic's Northlands Trilogy (Realms of Arkania: Blade of Destiny, Realms of Arkania: Star Trail and Realms of Arkania: Shadows over Riva) from the 1990s.
The game is based upon the The Dark Eye (Das Schwarze Auge) rules system, and the graphics are generated using the Nebula Device graphics engine developed by Radon Labs. The player begins the game by building a starting character. There are a total of twenty character classes from which to choose, with many familiar RPG staples such as "tanks" or unusual classes like dwarven prospectors. Each of the races can only choose from a subset of classes (or jobs). Thus an elf can be either a ranger, fighter, or spellweaver. The classes are not restricted as to what weapons they can use, although they have different starting skill levels.
The game begins with only the main character. Throughout the quest, the player will be able to recruit additional characters of different races and classes. The game allows players to create a party with up to four characters.
There are eight primary attributes, and an extensive array of talents. The broad categories are Combat talents (further divided into 13 talents with specific weapon types), Magic Talents (consisting of individual spells) and Regular Talents (containing 24 talents divided into 5 sub-categories, governing the character's non-combat skills, from crafting to social interaction).