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Drakensang: The Dark Eye

Drakensang: The Dark Eye
Drakensang - The Dark Eye Coverart.png
Developer(s) Radon Labs
Publisher(s) dtp entertainment (DE)
THQ (NA)
Eidos Interactive (EU)
Fx Interactive (It/Spa)
Techland (PL)
Director(s) Bernd Beyreuther
Designer(s) Fabian Rudzinski
Composer(s) Tilman Sillescu, Markus Schmidt, Pierre Langer
Series The Dark Eye
Engine Nebula Device
Platform(s) Microsoft Windows
Release AUT August 1, 2008
CHE August 1, 2008
DEU August 1, 2008
INT February 24, 2009
Genre(s) Role-playing video game
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 75% (35 reviews)
Review scores
Publication Score
Eurogamer 7 out of 10
GameSpot 7.0 out of 10
GameZone 8.0 out of 10
IGN 7.5 out of 10

Drakensang: The Dark Eye (German title: Das Schwarze Auge: Drakensang) is a 2008 role-playing video game developed by Radon Labs and published by dtp. It is the first video game in The Dark Eye universe since Attic's Northlands Trilogy (Realms of Arkania: Blade of Destiny, Realms of Arkania: Star Trail and Realms of Arkania: Shadows over Riva) from the 1990s.

The game is based upon the The Dark Eye (Das Schwarze Auge) rules system, and the graphics are generated using the Nebula Device graphics engine developed by Radon Labs. The player begins the game by building a starting character. There are a total of twenty character classes from which to choose, with many familiar RPG staples such as "tanks" or unusual classes like dwarven prospectors. Each of the races can only choose from a subset of classes (or jobs). Thus an elf can be either a ranger, fighter, or spellweaver. The classes are not restricted as to what weapons they can use, although they have different starting skill levels.

The game begins with only the main character. Throughout the quest, the player will be able to recruit additional characters of different races and classes. The game allows players to create a party with up to four characters.

There are eight primary attributes, and an extensive array of talents. The broad categories are Combat talents (further divided into 13 talents with specific weapon types), Magic Talents (consisting of individual spells) and Regular Talents (containing 24 talents divided into 5 sub-categories, governing the character's non-combat skills, from crafting to social interaction).


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