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Dungeon Defenders

Dungeon Defenders
Dungeon Defenders cover.png
Xbox Live Arcade Cover Art
Developer(s) Trendy Entertainment
Publisher(s) Reverb Triple XP
Engine Unreal Engine 3
Platform(s) Microsoft Windows, Xbox Live Arcade, PlayStation Network, iOS, Mac OS X, Linux, Android
Release iOS
  • NA: December 15, 2010
Android
  • NA: December 23, 2010
Windows, XBLA
  • WW: October 19, 2011
PS3
  • NA: October 18, 2011
  • EU: December 21, 2011
Mac OS X
  • NA: March 15, 2012
Linux
  • NA: December 19, 2012
Genre(s) Tower defense, Action role-playing
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 83.15% (PC)
80.85% (PS3)
78.40% (X360)
Metacritic 81/100 (PC)
80/100 (PS3)
77/100 (X360)
Review scores
Publication Score
GameSpot 6.5/10 (X360)
GameSpy 4/5 stars (PC)
GamesRadar 7/10 (PC, PS3, X360)
IGN 8.5/10 (PC, PS3, X360)
OXM (US) 9.0/10 (X360)
TeamXbox 6.5/10 (X360)

Dungeon Defenders is a multiplayer video game developed by Trendy Entertainment that combines the genres of tower defense and action RPG. It is based on a showcase of the Unreal Engine named Dungeon Defense. The game takes place in a fantasy setting where players control the young apprentices of wizards and warriors and defend against hordes of monsters.Dungeon Defenders was announced on August 25, 2010, and has been released on Xbox Live Arcade, PlayStation Network and PC. Support for the Move accessory is planned for inclusion in the PlayStation Network version. Epic Games' Mark Rein has stated that there will be cross platform play between the PlayStation 3 and the PlayStation Vita. The game was released on October 19, 2011 through Steam. In November there was a "development kit" released as free DLC which included the game's source code.

Dungeon Defenders sold over 250,000 copies in first two weeks of release and over 600,000 copies by the end of 2011. By February 2012, the game's publisher reported over one million sales across Xbox Live, PlayStation Network, and Steam.

Dungeon Defenders is a mix of tower defense, RPG, and high fantasy/action/adventure where one to four players work together to protect one or more Eternia Crystals from being destroyed by waves of enemies which include goblins, orcs, kobolds, ogres, and wyverns. The game features a number of levels, consisting of around five total waves, through its campaign mode, or other levels as part of challenges; some of these levels may feature a final wave that includes a boss battle against a unique foe. The player characters defend crystals by either magically creating, maintaining, and upgrading towers or other defensive elements that damage or divert the enemy monsters, or by using melee and ranged attacks to defeat enemies directly. On easier difficulties, players have an indefinite amount of time prior to a wave to study the level's map to see where monsters will come from and the type or number of monsters, to place traps and defenses, and to manage the characters' equipment. Traps and defenses are limited by the available mana that the character has - more mana can be obtained by defeating monsters or opening chests that appear between waves - as well as a total "defense value" for the level, limiting the number of traps that can be placed. The characters can be damaged by enemy attacks, and can be killed in battle but will respawn after a few seconds, unless hardcore mode is selected. If an Eternia Crystal has taken too much damage, it will be destroyed and the players will lose that level. Successfully defending a wave will earn the characters experience points based on the difficulty plus additional bonuses, namely preventing any damage to the crystals, preventing damage to your character, and only using weapons to kill monsters; successfully completing all waves of a level will earn the players a large banked mana boost. Monsters will also drop items that can be sold for additional banked mana.


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