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Echo Night: Beyond

Echo Night: Beyond
Echo Night - Beyond Coverart.png
European box art
Developer(s) FromSoftware
Publisher(s)
Producer(s) Toshifumi Nabeshima
Composer(s) Tsukasa Saito
Kouichi Suenaga
Series Echo Night
Platform(s) PlayStation 2
Release
  • JP: January 22, 2004
  • NA: July 27, 2004
  • EU: August 26, 2005
Genre(s) First-person adventure
Survival horror
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 60/100
Review scores
Publication Score
EGM 5.5/10
Eurogamer 5/10
Famitsu 27/40
Game Informer 6/10
IGN 6/10
OPM (US) 3/5 stars
PSM 7/10

Echo Night: Beyond, known in Japan as Nebula: Echo Night (ネビュラ -エコーナイト-, Nebyura Ekō Naito) is a survival horror adventure video game developed by FromSoftware for the PlayStation 2 console. Agetec published the game in North America, with the European release, by Indie Games, following in August 2005. It is the third game in the Echo Night series.

The game tells a science fiction ghost story, set in the not-too-distant future. Players take the role of a newlywed, off for a honeymoon on the moon. The vessel crashes before reaching its lunar resort destination, however, separating the just-married couple and leaving the hero alone at an abandoned research base. Players explore the station from a first-person perspective, inside a spacesuit. In addition to the many spiritual anomalies that haunt the station, strange lunar lights and relative weightlessness add to the atmosphere of the game's environments.

Echo Night: Beyond is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game. When confronted by a ghost the player must run before the player character's heart rate reaches a critical level; otherwise, he will die of a heart attack. There are no means of directly defending against ghosts; they must be avoided. The player's space suit is equipped with a flashlight, but must be kept charged by batteries. The ghosts can be defeated only by clearing the mist they inhabit. This is done by using a control panel to activate the ventilation system. To purify the souls of the dead, personal items important to them in life must be found and brought to them. The only exception to this is the priest ghost, who will pop out from time to time. When ghosts must be avoided, they can be spotted through the use of security monitors, which are placed throughout the station.

The game's storyline concerns Richard Osmond, who is flying in a space shuttle to a moon base with his fiancé Claudia, who he will wed upon arriving. A supernatural force causes the shuttle to crash during landing, killing many and releasing their ghostly spirits upon the base. Richard awakens and, discovering that he is alone, decides that Claudia might be elsewhere. The game centers around finding her, while also putting to rest the uneasy souls that roam the base.


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