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Electronic Tragedy: Enola

Electronic Tragedy/〜ENOLA
P-MODEL - ENOLA.gif
Studio album by P-Model
Released November 29, 1997 (1997-11-29)
Recorded 1997
Studio
Genre
Length 43:03
Label Nippon Columbia, TESLAKITE
Producer P-Model
P-Model chronology
Fune
(1995)
Electronic Tragedy/〜ENOLA
(1997)
Music Industrial Wastes〜P-MODEL OR DIE
(1999)
Singles from Electronic Tragedy/〜ENOLA
  1. "ASHURA CLOCK"
    Released: August 1, 1997 COCA-14390
  2. "LAYER-GREEN"
    Released: August 30, 1997 COCA-14391

Electronic Tragedy: Enola, stylized as Electronic Tragedy/〜ENOLA (電子悲劇/〜ENOLA Denshi Higeki/〜ENOLA?), is the eleventh studio album by P-Model and the second by its "revised" lineup.

In October 1996, P-Model started their project Amorphous Cruise System (不定形巡航体制 Futeikei Junkō Taisei?), codenamed "Unfix", a 9-part venture where each member (or "branch") would work in projects either independently of the band or with other members in different formations, culminating with all branches merging again. The members were able to enact Unfixes #0, #1, #2, #4 and #6 successfully, with #1 being the band's enhanced maxi single "Rocket Shoot". The project reached setbacks when Susumu Hirasawa was unable to come to Unfix #3, an all-night event which was supposed to have participation from every member, due to sudden illness and when Unfix #5, also a live event, was cancelled. The original plan was abandoned for good with the departure of drummer Wataru Kamiryo from the band, which made the end goal of merging all branches impossible. That led to Hirasawa to reconceptualize the project.

The reworked concept was centered around a story, Search for the LAYER-GREEN Crisis Protocol (レイヤー・グリーンの危機議定書プロトコルを探せ REIYĀ-GURĪN no Kiki Purotokoru wo Sagase?), which unfolded through maxi singles, the album, HTML and video files included in those releases, live shows, that year's World Inspection Tour and the internet, which the band used to post reports and set forth tasks for concertgoers through its official bulletin board system; all of this made it essentially like one of Hirasawa's Interactive Lives, but done with P-Model.


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