Elemental: War of Magic | |
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![]() Standard edition cover art
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Developer(s) | Stardock |
Publisher(s) | Stardock N3V Games/AuranAU/NZ 1C/SnowballRUS |
Producer(s) | Scott Tykoski |
Designer(s) | Brad Wardell |
Programmer(s) |
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Artist(s) |
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Writer(s) |
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Composer(s) | Mason Fisher |
Platform(s) | Microsoft Windows |
Release |
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Genre(s) | 4X, turn-based strategy |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 56.57 |
Metacritic | 53 |
Review scores | |
Publication | Score |
1UP.com | C+ |
Game Informer | 6.5/10 |
GamePro | ![]() ![]() ![]() ![]() ![]() |
GameSpot | 4/10 |
GameZone | 3/10 |
IGN | 6/10 |
PC Gamer (US) | 70/100 |
Elemental: War of Magic is a fantasy 4X turn-based strategy game developed and published by Stardock, released August 24, 2010.
Stardock calls Elemental "a strategy game in an role-playing world." The game revolves around exploration, city-building, resource management and conquest, but also incorporates quests and detailed unit design.
Stardock has released two further turn-based strategy games set in the world of Elemental: Elemental: Fallen Enchantress, in October, 2012, and Fallen Enchantress: Legendary Heroes, in May 2013. Following the release of Fallen Enchantress, Stardock discontinued Elemental: War of Magic and no longer sells the game.
The game is set in a world once filled with magic, which comes to form the basis of human civilization. Immortal beings known as the Titans were attracted to the world by construction of the reality-warping Forge of the Overlord, an artifact able to create magical items.
While engaged in civil war, the Titans imprison the world's magic in a number of elemental shards. At first, only they could use the magic within the shards. In time, human channelers arose to challenge the Titans.
Ensuing battles lead to the destruction of the Forge, and ultimately the land itself. A century later, the player leads a faction of humans or Fallen (corrupted life-forms created by the Titans) in a still-devastated world, able to renew it with magic – or pervert it to their will. Human kingdoms sometimes band together against the empires of the Fallen, but each faction strives for ultimate dominance.
Elemental has a single-player campaign, minimal support for multiplayer, no local play (LAN) (despite being advertised), and nonlinear "sandbox" gameplay. Outside the campaign, players win by conquering or allying with other factions, or rebuilding the Forge.Forge pieces may be quested for, or created by learning and casting the Spell of Making, requiring control of all elemental shards.
Players control a pre-built or custom sovereign and belong to a faction; each has characteristics affecting gameplay. Influence over land and resources is gained by founding cities, introducing the ability to train characters and research spells and technologies. Cities can be improved to provide additional space or generate money, resources or prestige (a factor in population growth).