Etrian Odyssey II: Heroes of Lagaard | |
---|---|
Developer(s) |
Atlus Lancarse |
Publisher(s) | Atlus |
Artist(s) | Yuji Himukai |
Composer(s) | Yuzo Koshiro |
Series | Etrian Odyssey |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Role-playing, Dungeon crawler |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 82/100 |
Review scores | |
Publication | Score |
1UP.com | A- |
EGM | 8.33/10 |
GameSpot | 7.5/10 |
GamesRadar | |
GamesTM | 7/10 |
GameZone | 8.8/10 |
IGN | 8/10 |
Nintendo Power | 8.5/10 |
Nintendo World Report | 8.5/10 |
PALGN | 8/10 |
Wired |
Etrian Odyssey II: Heroes of Lagaard, released in Japan as Sekaiju no Meikyū II: Shoō no Seihai (世界樹の迷宮II 諸王の聖杯?), is a dungeon crawler role-playing video game by Atlus for the Nintendo DS. Heroes of Lagaard is the sequel to Etrian Odyssey and is followed by Etrian Odyssey III: The Drowned City.
Within the Grand Duchy of High Lagaard, a crisis has suddenly caused renewed interest in a floating castle which resides high in the clouds overhead. According to the available research, it can be reached by traversing a forested maze, the Yggdrasil Labyrinth, composed of many levels. In an effort to obtain the mythical "Grail of Kings" said to be kept in the floating palace, the Duke of High Lagaard is now recruiting adventurers in order to explore the labyrinth and discover exactly how to reach the castle. The player takes the role of the leader of one such guild of adventurers.
Etrian Odyssey II requires players to slowly make their way up the trunk of a massive magical tree in order to reach a floating castle at the top while completing smaller quests along the way. The tree is represented by a series of vertically stacked levels which are explored one at a time with frequent return trips to town in order to rest and resupply.
In classic fashion, players navigate through the forest locales a single "step" at a time, moving and turning in fixed increments. Time passes only when an action is taken, causing movement, encounters, and combat to all be entirely turn-based. While randomly generated enemies cannot be spotted in advance, certain more powerful "FOEs" usually can be seen on the map and avoided if necessary, although "FOEs" still respawn every three game days. The game uses a first-person view to present the labyrinth using a combination of relatively simple 3D computer graphics for environments and single-frame 2D sprites for enemies.