Developer(s) | GameSalad |
---|---|
Stable release |
1.25.61
|
Operating system | Mac OS X 10.7 or later, Windows 7, 8, 8.1, 10 |
Type | Game creation system |
Website | gamesalad |
GameSalad Creator is an authoring tool developed by GameSalad, Inc. used by educators and non-programmers alike. It consists of a visual editor and a behavior-based logic system. GameSalad is used in over 223 schools for teaching computer science concepts, logic based thinking, and problem solving skills without all the pain of syntax. GameSalad is used by consumers and creative professionals such as graphic designers, animators, and game developers for rapidly prototyping, building and self-publishing cross-platform games and interactive media. The application runs on both Mac OS X and Windows computers. Access to a Mac is required for publishing to iTunes, but all other supported publishing platforms are accessible for both Mac and Windows users.
On December 21, 2009, Macworld Expo partnered with Gendai Games, the developer of GameSalad, for the Macworld 2010 GameSalad Challenge to promote Mac and iPhone game creation before and during the Macworld 2010 conference.
On November 20, 2010, GameSalad unveiled a new "Free to Make" model, making basic membership free to all users, including iOS publishing.
On June 11, 2012, GameSalad unveiled a Windows port of the Mac program, allowing Windows users to create games for iPhones. The basic concept is the same, however major changes to the layout were made and some features are as of yet unsupported.
Between October 3, 2012 and November 27, 2012 GameSalad laid off approximately half of their staff.
GameSalad provides a graphical user interface for describing the rules and the behavior of game objects, called Actors, without knowledge of programming or scripting languages. Behaviors are components of an actor that can either instantaneously, or persistently, affect the actor depending on the rules and conditions that govern them. The application comes with a library of behaviors (for movement, changing attribute states, affecting collision, saving, etc.) that can be inserted into rules and other behavior groups to create new effects.