Generation of Chaos: Pandora’s Reflection | |
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Japanese box art
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Developer(s) | Sting, Idea Factory, "Super Sting" |
Publisher(s) |
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Series | Generation of Chaos series |
Platform(s) | PlayStation Portable |
Release | |
Genre(s) | Tactical RPG |
Mode(s) | Single-player |
Generation of Chaos: Pandora’s Reflection (Japanese: ジェネレーション オブ カオス6?) Generation of Chaos 6 is a strategy role-playing video game for the PlayStation Portable. The game was released in Japan on June 28, 2012, and an English language release for North America and Europe has been planned for February 19 and 20, 2013, in North America and Europe respectively.
The game plays very differently from past games in the Generation of Chaos series, which contained large scale battles in the vein of Dragon Force. Instead, the game's controls and art style resembles former titles of developer Sting Entertainment, namely Yggdra Union and Knights in the Nightmare. The player controls a small number of characters, which move in real time on a battlefield to occupy strategic locations. When they encounter an enemy character en route, a battle will occur.
The game has a battle system called the "Attack Chance", where bonus damage could be given upon hitting buttons in time with on-screen cues, similar to games in the music/rhythm genre. Good timing with the button presses also allows party members in vicinity initiating additional "team attacks". The battle system also employs a rock paper scissors type weapon system, and the ability to summon powerful creatures to help with their magic abilities.
The game spans seven chapters and over thirty battles.
The game takes place in the dark, barren world of Hades, revolving around a boy named Claude, and his sister named Yuri. In the game, Yuri is cursed with a butterfly tattoo, leading Claude to vow to travel the world in order to find a way to break the curse. Along their travels, they also become entangled into a larger struggle that could decide the fate of the entire world.