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Glory of Heracles

Glory of Heracles
Glory-Of-Heracles US ESRBboxart 160w.jpg
North American front cover of Glory of Heracles.
Developer(s)

Paon

Studio Saizensen
Publisher(s) Nintendo
Director(s) Toshinobu Kondō
Artist(s) Yoshio Sugiura
Writer(s) Kazushige Nojima
Composer(s) Yuuichi Kanno
Yoshitaka Hirota
Series Glory of Heracles
Platform(s) Nintendo DS
Release
  • JP: May 22, 2008
  • NA: January 18, 2010
Genre(s) RPG
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 71%
Metacritic 69 of 100
Review scores
Publication Score
GameSpot 6.5 of 10
GameTrailers 6.8 of 10
IGN 6.0 of 10
Nintendo Power 7 of 10
RPGamer 3 of 5

Paon

Glory of Heracles, known in Japan as Heracles no Eikō: Tamashii no Shōmei (ヘラクレスの栄光 魂の証明 lit. "Glory of Heracles: Proof of the Soul"?), is a 2008 Japanese role-playing video game developed by Paon (a company founded by the Data East staff) and published by Nintendo in Japan on May 22, 2008 for the Nintendo DS. It is the sixth game of the Glory of Heracles series. It was revealed at Electronic Entertainment Expo 2009 that this game would be the first in the series to be released outside Japan, which was later released in North America on January 18, 2010.

Glory of Heracles incorporates a turn-based battle system. During battle, the player's party and the opponents are positioned on a five column, two row grid. The front row allows characters to perform powerful melee attacks, while the back row is for ranged attacks, which can be either bows or magic spells. The order of attack is generally determined by the Agility of each character, but the order can be changed with certain spells or effects. The main feature of the battle system is the ability to power up offensive spells and skills by completing a small puzzle by inputting commands on the touch screen. The player can learn new skills and magic by visiting temples or Prometheus statues, respectively. Equipment will also provide the player's party with more abilities.

Ether is the source of magic in the game. Every spell adds or subtracts a set amount of Ether. There are five different elements of Ether in the game, known as Fire, Wind, Earth, Ice, and Dark. Any spell using Dark Ether will restore elemental ether, and vice versa. Ether restores after every turn of combat, and at the end of battles. If there is insufficient Ether for the spell, the difference is subtracted from the character's HP - this is referred to as Ether Reflux.


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Wikipedia

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