God Eater 2 | |
---|---|
![]() |
|
Developer(s) | Shift |
Publisher(s) | Bandai Namco Entertainment |
Director(s) | Kou Yoshimura |
Producer(s) | Yosuke Tomizawa |
Composer(s) | Go Shiina |
Series | God Eater |
Platform(s) | God Eater 2 PlayStation Portable, PlayStation Vita God Eater 2: Rage Burst PlayStation Vita, PlayStation 4, Microsoft Windows |
Release date(s) |
God Eater 2
|
Genre(s) | Action role-playing game |
God Eater 2 (ゴッドイーター2 Goddo Ītā 2?) is a video game developed by Shift and published by Bandai Namco Entertainment on November 14, 2013 in Japan for PlayStation Portable and PlayStation Vita. It is a sequel to Gods Eater Burst. It features a new setting, as well as new protagonists, new monsters, and new weapons. An expansion titled God Eater 2: Rage Burst was released in Japan on the PlayStation Vita and PlayStation 4. AIt was released in Western territories in summer 2016 with North American and European divisions of Bandai Namco Entertainment publishing the game on PlayStation 4, PlayStation Vita, and Microsoft Windows.
In comparison to Gods Eater Burst there are new features and additions such as the three new weapons, the Boost Hammer, Charge Spear, and the Shotgun, each has its own function and abilities for the player to use. The Boost Hammer is a large hammer fitted with a rocket booster, which can be used to inflict heavy damage on an enemy. The Charge Spear is a large spear that can be "charged" to form a sharpened organic blade that can be used to stab foes. The Shotgun is a large cannon that can spray bullets, allowing increased damage the closer the players were to the opponent. Most of the existing weapons also have additional features and skills, such as the Short Blade's new skill that allows players to use an upward slash that instantly send them in mid-air, and the Long Blade's new skill that can cancel attacks, thus allowing combos.
The Blood Arts are one of the new additions in the game. Blood Arts are "attack add-on" that can augment normal attacks of all manner into an even stronger attack, thus making it either unlock new Blood Arts, or convert existing one into a much stronger variant. Raising a Blood Art's proficiency requires going on newer missions and completing it, thus finishing a mission with a higher rank gives more experience points to the currently equipped Blood Art, as well as the other Blood Arts of the same variant.