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Growlanser IV

Growlanser Wayfarer of Time
Growlanserwayfareroftimeboxart.jpg
Front box art of North American release
Developer(s) Career Soft
Publisher(s) Atlus
Director(s) Shinjiro Takada
Taiji Hida
Designer(s) Fuma Yato
Artist(s) Satoshi Urushihara
Composer(s) Tomoyuki Hamada
Series Growlanser
Platform(s) PlayStation 2, PlayStation Portable
Release PlayStation 2
  • JP: December 25, 2003
PlayStation Portable
  • JP: August 18, 2011
  • NA: July 31, 2012
PlayStation Network
  • EU: February 13, 2013
Genre(s) Tactical role-playing
Mode(s) Single-player

Growlanser Wayfarer of Time (known as Growlanser IV: Over Reloaded in Japan) is a tactical role-playing game for the PlayStation Portable on August 18, 2011 in Japan and July 31, 2012 in North America. Its original release on December 25, 2003 was for the PlayStation 2, titled Growlanser IV: Wayfarer of the Time. It was developed by Career Soft and published in Japan by Atlus. It is the fourth installment in the Growlanser series, but it has a self-contained story. Like all Growlanser games, the character art was done by Satoshi Urushihara.

Wayfarer of Time features an isometric perspective and a "traditional RPG" style exploration in towns, dungeons and world map that are very similar to the original Growlanser. Enemies can be seen on the world map and they can be avoided. Each dungeon has a unique, fixed layout (with the exception of the "bonus dungeon", which is randomly generated).

The equipment system is markedly different from most RPGs. Characters can equip two pieces of armor, one being a "Ring Weapon". In the Growlanser series, a Ring Weapon is a new technology where magic rings transform into different weapons depending on the user's personality. Players find these rings often after the defeat of an enemy and can equip different rings for different stat bonuses and different gem-equip slots. There are over 100 types of gems that cause various beneficial effects such as adding extra attacks, more elemental defenses, or increasing range or adding spells to the character's repertoire. These gems all have an innate level and that level must match or be lower than the slot available in the Ring weapon to be equipped. Each Ring Weapon only has 3 gem-slots with a level of 0-9 for each slot to equip the respective level gems. Additionally, a gem's color must match the color of a ring slot. A gem can be equipped into any given slot, however, penalties are incurred if the gem has a skill that can be learned.


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