Hillsfar | |
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Cover art for Hillsfar (Commodore 64 version)
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Developer(s) |
Westwood Associates (MS-DOS, Amiga, ST, C64) Marionette (Family Computer, NES) |
Publisher(s) |
Strategic Simulations (MS-DOS, ST, C64) U.S. Gold (Amiga) Pony Canyon (Family Computer) FCI (NES) |
Distributor(s) | Ubisoft |
Platform(s) | NES, MS-DOS, Amiga, Atari ST, C64 |
Release | 1989: MS-DOS, Amiga, ST, C64 November 4, 1993: NES |
Genre(s) | Role-playing video game |
Mode(s) | Single player |
Hillsfar is a role-playing video game released for MS-DOS, Amiga, Atari ST, Commodore 64 in 1989. It features a combination of real-time action and randomly generated quests. It also includes standard gameplay elements of the Advanced Dungeons & Dragons fantasy role-playing game, upon which the game is based. Hillsfar was later released for the Nintendo Entertainment System (NES) in 1993.
Hillsfar received mixed reviews from critics.
Players start their game by creating a character. The game provides three choices: players may select a pre-made character, create their own, or import characters from previous Strategic Simulations Dungeons & Dragons computer games, such as Pool of Radiance and Curse of the Azure Bonds. When creating a character, players may determine the character's race (dwarf, elf, human or gnome), character class (cleric, fighter, magic-user or thief), and alignment. Various characteristics of the new character, such as strength and intelligence, are assigned a random value by the computer.
There are two aspects to the game: arcade action, where the player performs tasks (expressed as mini-games) such as searching for treasure and traveling between locations, and adventure, where the player completes quests. The choice of character class affects the available quests, with three for each class. While the quests need to be completed in a set order, "what you do in your time off is up to you", and thus the player is free to explore other aspects of the game.