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In the Groove (video game)

In the Groove
In the Groove cover artwork (PlayStation 2).png
PlayStation 2 cover artwork for In the Groove.
Developer(s) Roxor Games
Publisher(s) RedOctane
Distributor(s) Roxor Games
Series In the Groove
Engine StepMania
Platform(s) Arcade, Mac OS X, PlayStation 2, Windows
Release
  • NA: August 30, 2004
    (arcade)
  • NA: June 17, 2005
    (PlayStation 2)
  • EU: August 21, 2006
  • NA: August 21, 2006
    (Mac OS X, Windows)
Genre(s) Music, Exercise
Mode(s) Single-player, Multiplayer
Cabinet Upgrade kit for Dance Dance Revolution cabinets.
Arcade system Boxor

In the Groove (abbreviated ITG) is the first game in the In the Groove franchise, published by RedOctane and developed by Roxor Games, and first released in video arcades around August 30, 2004.

In the Groove utilizes similar mechanics to Konami's Dance Dance Revolution series. The core gameplay involves the player moving his or her feet to a set pattern, stepping in time to the general rhythm or beat of a song. Like DDR, there are 4 arrows. During normal gameplay, arrows scroll upwards from the bottom of the screen and pass over flashing stationary arrows (referred to as the "guide arrows" or "receptors"). When the scrolling arrows overlap the stationary ones, the player must step on the corresponding arrows on the dance platform. Longer arrows referred to as "holds" must be held down for their entire length for them to count. Successfully hitting the arrows in time with the music fills the life bar, while failure to do so drains it. If the life bar is fully depleted during gameplay, the player fails the song (unless the fail at end of song setting is on), usually resulting in a game over. Otherwise, the player is taken to the Results Screen, which rates the player's performance with a letter grade and a percentage score, among other statistics. The player may then be given a chance to play again, depending on the settings of the particular machine (the limit is usually 3-5 songs per game).

Stepcharts on In the Groove can sometimes contain 3 or 4 arrow combinations (supposed to be hit with hands but usually hit by placing one or two feet between two arrows making them hit both). Stepcharts can also contain Mines. If a player is on an arrow when a mine passes through the step zone for that arrow, it will explode and health will be lost.

In The Groove offers various modes of play.

Dance Mode is the default mode of play. In this mode, a player chooses a number of individual songs to play (the default is three). After the songs are played, the game is over.

Marathon Mode is an extended mode of play. In this mode, a player chooses a predefined configuration of songs that may also have a predefined script of modifiers whose purpose is to make the song more challenging. Marathon courses typically have four songs, although some have five songs.

Battle Mode is a specialized "versus" mode of play. Two players (or one player against the computer) play three individual songs of the same difficulty. During the song, successfully executed steps fill up a player's "power bar". When the power bar completely fills, a modifier is applied to the opposing player's side.


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