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Insecticide (video game)

Insecticide
Insecticide.jpg
North American Nintendo DS box art
Developer(s) Crackpot Entertainment
Creat Studios
Publisher(s) Gamecock Media Group
Director(s) Larry Ahern
Producer(s) Michael Levine
Designer(s) Larry Ahern
Michael Levine
Jacob Stephens
Artist(s) Peter Chan
Writer(s) Josh Mandel
Composer(s) Peter McConnell
Platform(s) Nintendo DS, Microsoft Windows
Release DS
  • NA: March 11, 2008
  • AU: November 15, 2008
PC
  • NA: June 13, 2008
Genre(s) Action-adventure
Mode(s) Single-player

Insecticide is a story-driven action-adventure game by Crackpot Entertainment and published by Gamecock Media Group for the Nintendo DS and Microsoft Windows.

The game's genre was described as an action-adventure "in the truest sense of the word," with an alternation between action levels focused on platforming and shooting mechanics, and detective levels characterized by interrogation and puzzle-solving.

The game takes place in the crime-ridden city of Troi in a world where insects have evolved into the dominant life form and humans have degenerated into "hominids." The story follows two police officers from the Insecticide Division (a pun on homicide) as they try to solve a murder at the Nectarola soft drink company.

The game was the brainchild of Mike Levine and Larry Ahern, two former and longtime employees of LucasArts best known for their contributions to that company's library of classic graphic adventure titles. They are among many LucasArts adventure alumni, including artists, designers, sound engineers and composers, that comprise the game's team. The LucasArts legacy is evident in Insecticide's detective missions, which are designed as miniature graphic adventures complete with inventory puzzles and dialog trees. Much of the writing and design for these segments of the game are credited to Josh Mandel, veteran of Sierra Entertainment who worked on the King's Quest, Police Quest, and Leisure Suit Larry series among others.

The PC version was to be released as two downloadable episodes with a retail version following soon afterward, but the second episode never materialized due to Gamecock being acquired by SouthPeak Games in 2008 and the latter deciding to cancel the inherited title. Part 1 had by this time been released by Gamecock through digital distribution channels like Steam, Gametap and Direct2Drive, with Part 2 in production. Southpeak itself published a retail version of the first episode as part of their "PC Classics" budget line in early 2010 without any explanation about the story's unfinished state. Ahern revealed in a 2012 interview that Part 2 was cancelled due to "a whole host of complicated financial, technical, and marketing issues," and the fact the game did not sell well.


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