Kinect for Xbox One
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Developer | Microsoft |
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Type | Motion controller |
Generation | Seventh and eighth generation eras |
Release date | |
Discontinued |
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Units sold | 24 million (as of February 12, 2013) |
Camera | 640×480 pixels @ 30 Hz (RGB camera) 640×480 pixels @ 30 Hz (IR depth-finding camera) |
Connectivity | USB 2.0 (type-A for original model; proprietary for Xbox 360 S) |
Platform |
Xbox 360 Xbox One Microsoft Windows (Windows 7 onwards) |
Predecessor | Xbox Live Vision |
Review scores | |
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Publication | Score |
CVG | 8.8/10 |
Game Informer | 8/10 |
IGN | 7.5/10 |
CNET | 3.5/5 |
Engadget | 6/10 |
USA Today | |
TechRadar | |
The Washington Post | |
PC Magazine | 4/5 |
Game Guru | 9/10 |
Tech Shout | 9.2/10 |
Kinect (codenamed Project Natal during development) is a line of motion sensing input devices by Microsoft for Xbox 360 and Xbox One video game consoles and Windows PCs. Based around a webcam-style add-on peripheral, it enables users to control and interact with their console/computer without the need for a game controller, through a natural user interface using gestures and spoken commands. The first-generation Kinect was first introduced in November 2010 in an attempt to broaden Xbox 360's audience beyond its typical gamer base. A version for Windows was released on February 1, 2012. Kinect competes with several motion controllers on other home consoles, such as Wii Remote Plus for Wii and Wii U, PlayStation Move/PlayStation Eye for PlayStation 3, and PlayStation Camera for PlayStation 4.
Microsoft released the first Beta of the Kinect software development kit for Windows 7 on June 16, 2011. This SDK was meant to allow developers to write Kinecting apps in C++/CLI, C#, or Visual Basic .NET.