Designer(s) |
Cam Banks Rob Donoghue |
---|---|
Publisher(s) | Margaret Weis Productions |
Publication date | 2010 |
Genre(s) | Heist |
System(s) | Cortex Plus |
Leverage: The Roleplaying Game is a role-playing game based on the Leverage television series using the Cortex Plus system. It is known for its innovative use of flashback scene to reproduce the con or heist genre and was nominated for the 2010 Origins Award for Best Roleplaying Game.
Leverage is a tabletop role-playing game designed for running a team of con artists who are trying to steal things back from the rich and powerful because "sometimes bad guys make the best good guys", although reviews have noted that, even where the con artists aren't white hats, they tend to follow the maxim that "You can't con an honest man" and go for the sort of villains that the game would work perfectly with. Requirements to play are:
Leverage is set in a world very much like the real world. The game itself comes with a structure; each episode starts with a client finding the PCs because they've been wronged by someone too powerful to do something about. The powerful person, the Mark, has two reasons that they're untouchable by ordinary means, and two concealed weaknesses. Based on what they uncover, the PCs have to put together a confidence trick to take down the mark and ensure that justice is served. Halfway through the three-act structure, there is a plot twist, and the final act involves the team making their escape.
Each player plays the role of one of the team of con artists, with a character class based on the five characters in the show. The grifter, the hacker, the hitter, the mastermind, and the thief.