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Magic Jewelry

Magic Jewelry
Magic Jewelry screenshot.png
Game screenshot on the FCEUX emulator.
Developer(s) Hwang Shinwei
Publisher(s) RCM Group
Platform(s) NES, Android, iOS
Release date(s) 1990
2010s (Android and iOS)
Genre(s) Puzzle
Mode(s) Single-player

Magic Jewelry is a NES unlicensed tile-matching puzzle video game derivative to Columns, which was programmed in Taiwan by Hwang Shinwei and published by RCM Group in 1990, without a license from Nintendo.

This title is common on pirate Famicom multicarts and systems; for example, it's built into the Dynavision and Power Player Super Joy III but existed also two hacked versions, called respectively Abacus and Coin Tetris (the first only on N-Joypad). Various unofficial remakes for iOS and Android was released in 2010s.

Magic Jewelry's mechanical is similar to Columns by Sega, in which the scores are obtained with the combination of a line made up of three or more colorful jewelry (horizontally, vertically or diagonally), using-moving-positioning three column pieces falling in a rectangular playing field. Once the combined column drops its pieces on other jewels, if there's a removing chain reaction the player earns additional scores. It also goes to the next level when the white "X" column, falls on a jewel causing the removal of any of the same color; however, the same column if dropped on an empty part makes getting a normal score. Finally, the game is over when only one column touches the field's upper edge.

It mainly represents New York City with a depiction of the Statue of Liberty appearing in the screen's right side, but is taken from the intro of Golgo 13: Top Secret Episode, a 1988 game for NES. In addition to that there are clouds, stars, and the half-moon who repeatedly moves from down to up.


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