| Magic Jewelry | |
|---|---|
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Game screenshot on the FCEUX emulator.
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| Developer(s) | Hwang Shinwei |
| Publisher(s) | RCM Group |
| Platform(s) | NES, Android, iOS |
| Release date(s) |
1990 2010s (Android and iOS) |
| Genre(s) | Puzzle |
| Mode(s) | Single-player |
Magic Jewelry is a NES unlicensed tile-matching puzzle video game derivative to Columns, which was programmed in Taiwan by Hwang Shinwei and published by RCM Group in 1990, without a license from Nintendo.
This title is common on pirate Famicom multicarts and systems; for example, it's built into the Dynavision and Power Player Super Joy III but existed also two hacked versions, called respectively Abacus and Coin Tetris (the first only on N-Joypad). Various unofficial remakes for iOS and Android was released in 2010s.
Magic Jewelry's mechanical is similar to Columns by Sega, in which the scores are obtained with the combination of a line made up of three or more colorful jewelry (horizontally, vertically or diagonally), using-moving-positioning three column pieces falling in a rectangular playing field. Once the combined column drops its pieces on other jewels, if there's a removing chain reaction the player earns additional scores. It also goes to the next level when the white "X" column, falls on a jewel causing the removal of any of the same color; however, the same column if dropped on an empty part makes getting a normal score. Finally, the game is over when only one column touches the field's upper edge.
It mainly represents New York City with a depiction of the Statue of Liberty appearing in the screen's right side, but is taken from the intro of Golgo 13: Top Secret Episode, a 1988 game for NES. In addition to that there are clouds, stars, and the half-moon who repeatedly moves from down to up.