Marble Blast Gold | |
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Developer(s) | GarageGames |
Publisher(s) | Monster Studios |
Designer(s) | GarageGames |
Engine | Torque Game Engine |
Platform(s) | Linux, Mac OS X, Windows, Xbox (XBLA) |
Release date(s) | May 2, 2002 |
Genre(s) | Puzzle-platformer |
Mode(s) | Single player |
Marble Blast Gold is a 3D platformer game. It was pre-installed on some Apple Inc. computers like the iMac, iBook and Mac Mini. It is also available for Windows operating systems as well as various Linux distributions. The sequel, Marble Blast Ultra, was released a few years later for the Xbox 360 platform, and features improved graphics and new features. Marble Blast XP, a version for the Net Jet online game system, has updated graphics and a marble selector. Marble Blast Gold can also be played on the Microsoft Xbox through the Xbox Live Arcade service.
Modifications were also created for Marble Blast Gold by the Marble Blast community, such as Marble Blast Platinum, Marble Blast Emerald, and Gerson's Level Compilation.
Basic gameplay involves moving a rainbow-colored marble from a start pad to an end pad, without falling out of bounds. Levels may contain hazards to make this more difficult. The player controls the marble spin, and therefore movement, and can also make the marble jump. There is a variety of power-ups available to the player, which are collected by touching them with the marble. Some levels must be completed within a Qualification time, to increase difficulty. Each level also has a "Gold Time", an additional challenge to complete the level in a specified time-frame. Each gold time is always possible, but usually involves finding hidden powerups and/or taking shortcuts. Some levels require a number of gems to be picked up before the level can be finished. There are 100 levels, divided by difficulty: 24 Beginner, 24 Intermediate, and 52 Advanced.
Beginner Level Information
Level 1 teaches the player how to move the marble (default movement controls being the W, A, S, and D keys). Level 2 is the first level in which gems appear. The player must collect them and head to the finish. Level 3 introduces jumping. Level 4 introduces the super jump powerup. Level 5 introduces moving platforms. Level 6 introduces the Super Speed Powerup. Level 7 introduces elevators. Level 9 introduces the Gyrocopter. Level 10 introduces a Time Modifier and qualify times. Level 11 introduces the super-bounce powerup. Level 12 introduces Gravity Modifiers. Level 13 introduces the Shock Absorber Powerup. Level 15 introduces different surfaces such as mud, grass, and space. Level 16 introduces round bumpers. Level 17 introduces duct fans. Level 18 introduces mines. Level 19 introduces trapdoors. Level 20 introduces tornadoes. Level 21 introduces gaps in the floor. Levels 22-24 are tests to get used to the hazards and power-ups that have been introduced to the player