Mario & Luigi: Bowser's Inside Story | |
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North American box art
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Developer(s) | AlphaDream |
Publisher(s) | Nintendo |
Director(s) | Hiroyuki Kubota |
Producer(s) | Toshiharu Izuno Akira Otani Yoshihiko Maekawa |
Artist(s) | Kouichi Fukazawa |
Writer(s) | Hiroyuki Kubota |
Composer(s) | Yoko Shimomura |
Series | Mario & Luigi |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 91.01% |
Metacritic | 90 out of 100 |
Review scores | |
Publication | Score |
1UP.com | A- |
Edge | 9/10 |
Famitsu | 35 out of 40 |
Game Informer | 8.75/10 |
GamePro | 4.5 out of 5 |
Game Revolution | B+ |
GameSpot | 9 out of 10 |
GameTrailers | 8.9 out of 10 |
IGN | 9.5 out of 10 |
Nintendo Power | 9.5 out of 10 |
Mario & Luigi: Bowser's Inside Story, known as Mario & Luigi RPG 3 (マリオ&ルイージRPG3! Mario ando Ruīji Āru Pī Jī Surī?) in Japan, is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo DS handheld game console in 2009. It is the third game in the Mario & Luigi RPG series.
The game's plot involves Mario and Luigi being inhaled into the body of their long-time nemesis, Bowser. The Mario brothers learn to assist Bowser, who is unaware of their presence, as he combats Fawful, who has taken control of the Mushroom Kingdom. The gameplay focuses on the co-operation of the trio, who use their specific abilities to solve puzzles and fight enemies and thus progress through the game. Similar to its predecessors, its role-playing style emphasizes a turn-based battle system focused on timing accuracy, and is comedic in nature.
Bowser's Inside Story was first revealed at Nintendo's Tokyo Press Event on October 2, 2008, and its English title and Western release dates were announced at E3 2009. The game was both critically and commercially successful, gaining an aggregate score of 91% from GameRankings and 90 from MetaCritic, and selling 4.13 million copies worldwide as of April 2011.