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Mark of the Ninja

Mark of the Ninja
Mark of the Ninja cover.png
Developer(s) Klei Entertainment
Publisher(s) Microsoft Studios
Director(s) Jeff Agala
Producer(s)
  • Alicia Savin
  • Jamie Cheng
Designer(s) Nels Anderson
Programmer(s) Chris Costa
Artist(s)
  • Aaron Bouthillier
  • Meghan Shaw
Writer(s) Chris Dahlen
Composer(s)
  • Vince De Vera
  • Jason Garner
Platform(s) Xbox 360, Microsoft Windows, Linux, OS X
Release Xbox 360
  • WW: September 7, 2012 (2012-09-07)
Microsoft Windows
  • WW: October 16, 2012 (2012-10-16)
Linux, OS X
  • WW: September 11, 2013 (2013-09-11)
Genre(s) Action, stealth
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic (X360) 90/100
(PC) 91/100
Review scores
Publication Score
1UP.com 9/10
Edge 8/10
EGM 9/10
Eurogamer 9/10
G4 5/5
Game Informer 9/10
Game Revolution 4.5/5
GameSpot 8.5/10
GamesRadar 4.5/5
Giant Bomb 5/5 stars
IGN 9/10
OXM (US) 9.5/10
OXM (UK) 9/10

Mark of the Ninja is a side-scrolling action stealth video game developed by Klei Entertainment and published by Microsoft Studios. It was announced on February 28, 2012 and later released for the Xbox 360 via Xbox Live Arcade on September 7, 2012. A Microsoft Windows version was released on October 16, 2012, later released for Linux and OS X on September 11, 2013. It follows the story of a nameless ninja in the present day, and features a themed conflict between ancient ninja tradition and modern technology. Cutscenes for the game are rendered in Saturday morning cartoon animation style.

The game received critical acclaim from reviewers. Aggregate scores for the game hold in the 90% range at website Metacritic, and it received eight perfect scores from media outlets. Reviewers praised the game's visual and audio atmosphere, strong gameplay and new take on the stealth video game genre, criticizing minor gameplay frustrations surrounding the control scheme and difficult puzzles.

Mark of the Ninja consists of stealth-oriented 2D platforming. The character is required to sneak through a series of environments while staying out of sight of guards and performing silent assassinations. Levels are divided into areas of light and darkness; the player character is visible to enemies in the former and invisible in the latter, though passing within a certain immediate distance of an enemy's face results in the player being spotted irrespective of lighting. Sounds such as running may also give away the player character's location and are represented visually by a rapidly expanding circle. Unusual for a platformer, Mark of the Ninja employs a line of sight mechanic, meaning that enemies which would be invisible to the character are also invisible to the player, though their sounds are represented on screen in the same manner as the player character's.


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Wikipedia

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