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Marvel Puzzle Quest: Dark Reign

Marvel Puzzle Quest
Marvel Puzzle Quest Coverart.png
Developer(s) Demiurge Studios
WayForward Technologies (HD port)
Publisher(s) D3 Publisher
Designer(s) Steve Fawkner (series concept & design)
Will Jennings-Hess
Series Puzzle Quest
Platform(s) iOS, Android, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Release iOS, Android
October 3, 2013
Windows
December 5, 2013
PlayStation 3, PlayStation 4, Xbox 360
October 16, 2015
Xbox One
February 4, 2016
Genre(s) Puzzle RPG
Mode(s) Single player, Multiplayer

Marvel Puzzle Quest, stylized as Marvel PQ or MPQ, is a video game released by D3 Publisher and Marvel Entertainment on October 3, 2013, and developed by Demiurge Studios. The fourth installment in the Puzzle Quest series, it is a free-to-play, match-three role-playing Bejeweled-style puzzle battle game set in the Marvel universe, featuring over 130 playable Marvel characters. It is available for free on the iTunes App Store for iOS, Google Play for Android, and Steam for PC. A high-definition port of the game developed by WayForward Technologies was released on PlayStation 3, PlayStation 4, Xbox 360 October 16, 2015, and Xbox One on February 4, 2016.

Players assemble a team of three Marvel superheroes or supervillains from various storylines, controlling the team against a team of up to three other superheroes or supervillains in match-three, turn-based battles. Each color-coded match does damage to the player's opponent, while creating action points which can obtain special skills. Gems disappear and are replenished from above as they are matched. When they are matched, the six colors of gems on the board grant energy that can be used to execute special moves. Players trade hits back and forth until one of them is downed. When all enemies are downed the fight is over revealing a reward for the winner: one of the in-game currencies, special boosts or a new character. This character can be added to your roster. If it's a duplicate, it becomes a level-up token. Players earn points by winning battles, and then apply the points to unlock new attacks and level up. The board is highly tactical, with up to half a dozen potential considerations beyond the best match at any given point.


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