Front cover of Mutants in Orbit
role-playing game sourcebook |
|
Author | James Wallis, Kevin Siembieda |
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Illustrator | Michael Gustovich, Newton Ewell, Kevin Long, Kevin Siembieda |
Cover artist | Keith Parkinson |
Country | United States |
Language | English |
Series | After the Bomb and Rifts RPGs |
Genre | Post-apocalyptic science fiction |
Publisher | Palladium Books |
Publication date
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March 1992 |
Media type | Print (paperback) |
Pages | 112 |
ISBN | |
Preceded by | Mutants in Avalon |
Followed by | After the Bomb (2nd edition) |
Mutants in Orbit is an adventure and sourcebook for the After the Bomb and Rifts role-playing games, authored by James Wallis and Kevin Siembieda. It was released by Palladium Books in March 1992. The book deals with life of space colonies. The setting is on the same time scale as the After the Bomb and Rifts, only from the space colonies' point of view, but is in no way limited to that use.
At GenCon 22 in 1989, Erick Wujcik introduced James Wallis to Kevin Siembieda of Palladium; the result was Wallis' entry into the world of RPG supplement publication through Mutants in Avalon (1990) and Mutants in Orbit (1992).Mutants in Orbit acted as a sourcebook for both Rifts and After the Bomb.
The same standard creation process for the attributes then a slight variation on the animal types, mostly those that would have been either pets or test subjects.
These reference some specialized skills needed for surviving in space and those few skills flow the O.C.C's for ease of use. Note that this is just a supplement and that either After the Bomb, Teenage Mutant Ninja Turtles & Other Strangeness, or Rifts core rulebooks are needed to get the basic information not found here.
Besides becoming more humanoid and intelligent, the animals in space were subject to stronger doses of cosmic radiation and probably developed an extraordinary ability or more, but not without a side effect. It's these side effects that made the outcasts what they are, but they are also more enhanced than others, generally speaking. If you happen to get the supplement Transdimensional Teenage Mutant Ninja Turtles you will be able to mutate, or de-evolve, a normal human. These can be basis for "little green men".