F-117A Nighthawk Stealth Fighter 2.0 | |
---|---|
Developer(s) | MPS Labs |
Publisher(s) | MicroProse |
Designer(s) | Jeff Briggs |
Programmer(s) | Ed Fletcher, Joe Hellesen, Andy Hollis, Greg Kreafle, David McKibbin (PC) |
Artist(s) | Barbara D. Bents, Kim Biscoe, Todd Brizzi, Max D. Remington III, Chris Soares (PC) |
Composer(s) | Jeff Briggs (PC) |
Platform(s) | Amiga, MS-DOS, Mac OS, PC-98 |
Release | |
Genre(s) | Flight simulator |
Mode(s) | Single-player |
F-117A Nighthawk Stealth Fighter 2.0 is the 1991 sequel/remake of the 1988-1990 Cold War combat flight simulator video game F-19 Stealth Fighter by MicroProse (itself a remake of the 1987's Project Stealth Fighter). The original PC version was updated with a corrected aircraft model once the F-117 Nighthawk was declassified and with 256-color VGA graphics instead of the original's 16-color EGA, among other changes.
Tommo Inc. purchased the rights to this game and digitally publishes it through its Retroism brand in 2015. In October 2014 the game was released on Steam.
The F-19 of the original game, which was published before the real fighter's specifications became public, carried weapons in 4 weapons bays. Given that the real stealth fighter's payload capacity fell short of that offered in F-19, the sequel gave players the choice of aircraft: a "realistic" model carrying weapons in only 2 payload bays, or a variant retaining the 4 bays of the plane of the first game. In the PC/DOS version, both models of fighter resembled the F-117.
The new game introduced new theatres of warfare such as Cuba and Operation Desert Storm (in the wake of the Persian Gulf War, the Iraqis were no longer the allied nation that they had been in the previous game).
The game was ported to the Amiga, Macintosh and PC-98 in 1993-1994.
Its 3-D engine was also optimised and used to create the graphics for Task Force 1942: Surface Naval Action in the Pacific in 1992.