Nintendo Land | |
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North American box art
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Takayuki Shimamura Yoshikazu Yamashita |
Producer(s) | Katsuya Eguchi |
Artist(s) | Tsubasa Sakaguchi |
Composer(s) | Ryo Nagamatsu |
Platform(s) | Wii U |
Release date(s) | |
Genre(s) | Party game |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 78% |
Metacritic | 77/100 |
Review scores | |
Publication | Score |
1UP.com | B+ |
Edge | 7/10 |
Eurogamer | 8/10 |
Game Informer | 7/10 |
Game Revolution | |
GameSpot | 8/10 |
GamesRadar | |
GameTrailers | 6.9/10 |
IGN | 8.7/10 |
Nintendo Life | 9/10 |
Nintendo World Report | 8.5/10 |
ONM | 90% |
Polygon | 8/10 |
Nintendo Land (ニンテンドーランド Nintendō Rando?) is a 2012 party video game developed and published by Nintendo as a pack-in launch title for the Wii U video game console. The game was first announced at E3 2012 during Nintendo's press conference.
Nintendo Land features twelve different minigames, each based on an existing Nintendo game franchise such as Mario and The Legend of Zelda, depicted as attractions in the eponymous fictional amusement park. The minigames are designed to demonstrate the concept of Wii U and its Wii U GamePad controller to new players, in the same way the 2006 game Wii Sports demonstrated the Wii and its Wii Remote, utilizing many of the controller's features, including its touchscreen controls and motion-sensing capabilities. Some minigames incorporate the Wii Remote Plus and Nunchuk controllers for alternate control schemes and multiplayer support, which also helps exhibit "asymmetric gameplay", a concept in which certain players have different experiences based on the controller they use.