Original author(s) | Refractive Software (2009 - 2012) |
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Developer(s) | OTOY (2012 - present) |
Stable release |
v3.00 / May 23, 2016
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Written in | C++ |
Operating system |
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Platform | |
Type | Rendering system |
License | Proprietary commercial software |
Website | render |
Octane Render is a real-time 3D unbiased rendering application that was started by the New Zealand-based company Refractive Software, Ltd and OTOY took over in March 2012. The first non-beta stable version, v1.0, was released on 28 November 2012 and later versions of Octane Render continue to be deployed as a Web release software. It is the first commercially available unbiased renderer to work exclusively on the GPU (Graphics Processing Unit) and has the ability to work in real time. This allows users to modify materials, lighting and render settings “on the fly” because the rendering viewport updates immediately whenever a change is made. Octane Render runs exclusively on Nvidia's CUDA technology (which restricts it to running on video cards from Nvidia) although Octane Render 3.1 is planned to remove this restriction.
Octane Render is the first GPU-based unbiased renderer to be released to the public. It uses the graphics card to calculate all measures of light, reflection and refraction.
ENGINE
KERNELS
SPECTRA
TEXTURES
LIGHTS
MATERIALS
CAMERAS
EXPORT
SCRIPTS
Octane Render (commercial version) comes with free export scripts for the following software:
PLUGINS
Otoy offers plug-ins for several applications, which give users full access to Octane Render without the need of exporting scenes into the Octane standalone software. Users must have a license of the standalone version in order to purchase any of the listed plugins. The plugins are available for:
On 13 March 2012, it was announced that Refractive Software® has been acquired by the company “OTOY®”. OTOY is a company that specializes in cloud based technology. Development on Octane Render will continue as planned.