| onEscapee | |
|---|---|
| Developer(s) | Invictus Games, Ltd. |
| Publisher(s) | Sadeness Software |
| Platform(s) | Amiga, Windows |
| Release | 1997, 2004 |
| Genre(s) | Action-adventure game |
| Mode(s) | Single player |
onEscapee (Pronounced One Escapee, to reflect the nature of the protagonist) is an action/adventure video game, released for the Commodore Amiga 1200 in 1997.
onEscapee was developed by Invictus Games, Ltd. and published by the UK-Based (and now defunct) Sadeness Software. It was distributed in a CD format, which was unusual for the period since the Amiga 1200 was not fitted with a CD drive. Therefore, the users were required to purchase an additional external CD-ROM drive (or re-house the computer to fit an internal drive) in order to run software from discs. Since Invictus is a Hungarian team, to make the game as international as possible, text and speech was kept to a minimum. As a result, the game has support for over 17 languages. The only language featured in the game is in the music used in the titles and in one scene of the game, the menus, help text and the opening FMV sequence.
Invictus re-released the software in 2004 as freeware for the PC to coincide with the 10th anniversary of the company's founding.
onEscapee's gameplay is very similar to Another World and Flashback: The Quest for Identity in gameplay and features similar rotoscoped, hand-drawn graphics.
The Amiga 1200 release and the PC re-release differ slightly. The player's health bar, for instance, is square in the Amiga version and rounded in the PC version. The pause menu was also re-designed for the PC version, with the ability to name save slots. The Amiga version, perhaps to cater both to those with expanded memory and those running more streamlined systems, features a "normal" and "fast" mode, with the game running noticeably smoother under "fast" mode. This feature was omitted from the PC re-release, which appears to run in "normal" mode. There also exists an option for "Waving" (on/off) in the Amiga version which affects wave effects on underwater levels, omitted in favour of a set "on" status in the PC mode. The Amiga's fading effects when switching screens are gone in the PC version, as well as some of the clarity of graphics; the Amiga version, being written in assembly to "achieve maximum performance" contains vector graphics designed for the Amiga hardware in the game and the FMV sequences; the PC version, to save on disc space and ensure reliable speeds, instead relies on pre-rendered video in places.