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Pikmin 2

Pikmin 2
Pikmin 2 Case.jpg
North American box art
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Director(s) Shigefumi Hino
Masamichi Abe
Producer(s) Shigeru Miyamoto
Takashi Tezuka
Writer(s) Motoi Okamoto
Kazumi Yamaguchi
Composer(s) Hajime Wakai
Series Pikmin
Platform(s) GameCube, Wii
Release GameCube
  • JP: April 29, 2004
  • NA: August 30, 2004
  • EU: October 8, 2004
  • AU: November 4, 2004
Wii
  • JP: March 12, 2009
  • EU: April 24, 2009
  • AU: May 14, 2009
  • NA: June 10, 2012
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings (GC) 89.44%
(Wii) 84.00%
Metacritic (GC) 90/100
Review scores
Publication Score
1UP.com A
CVG 9.0 / 10 (Wii)
Eurogamer 9 / 10 (GC)
8 / 10 (Wii)
Famitsu 36 / 40
GamePro 5/5 stars
GameSpot 9.2 / 10
GameZone 9.4 / 10
IGN 9.3 / 10
Nintendo World Report 9 / 10
X-Play 4/5 stars

Pikmin 2 (ピクミン2 Pikumin Tsū?) is a 2004 real-time strategy video game developed and published by Nintendo for the GameCube video game console. The game is the direct sequel to the 2001 game Pikmin and is the second game in the Pikmin series.

Like its predecessor, Pikmin 2 focuses on exploring the surface of an unknown planet from a microscopic perspective, where the player directs and delegates tasks to a horde of tiny plant-like creatures called Pikmin. The Pikmin can be directed to destroy obstacles, defeat enemies, and retrieve objects. Pikmin 2 introduces many gameplay mechanics not seen in Pikmin, including the ability to control two different leaders of the Pikmin at once and the addition of new Pikmin types.

Pikmin 2 received critical acclaim, gaining aggregate scores of 89.60% and 90 on GameRankings and Metacritic, respectively. Many critics praised the additions to the Pikmin gameplay, such as the removal of the 30-day time limit imposed in the original game. The game (and its predecessor) was ported to the Wii in 2009 as a New Play Control! title. The sequel to the game, Pikmin 3, was released in 2013 for the Wii U console.

Pikmin 2 expands on the gameplay introduced in its predecessor, Pikmin. The player controls both Captain Olimar and Louie from a third-person microscopic perspective in a mission to retrieve treasures (which consist of human waste such as scrap metal and broken toys) from the surface of an unknown planet (called the "distant planet"). The gameplay focuses on leading and directing a horde of plant-like creatures called Pikmin to accomplish this mission. The Pikmin follow behind Olimar and/or Louie as they move around the field. The player can quickly throw individual Pikmin at enemies and obstacles, where they automatically engage in combat, destroy obstacles, or build bridges. The player can also direct the entire mob (or a subdivision) to swarm and attack enemies en masse. Because the player controls two leaders simultaneously, the player can have the leaders separate with their own Pikmin hordes and accomplish numerous tasks in the field at once. While the player can amass a limitless number of Pikmin, only up to 100 Pikmin are allowed on the game field at any time.


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