PlayStation Store icon
|
|
Developer(s) |
Q-Games Double Eleven |
---|---|
Publisher(s) | |
Composer(s) | High Frequency Bandwidth Alex Paterson Dom Beken |
Series | PixelJunk |
Platform(s) | PlayStation 3, Microsoft Windows, Mac OS X, Linux, PlayStation 4, PlayStation Vita |
Release |
PlayStation 3 Microsoft Windows, OS X, Linux November 11, 2013 PlayStation 4, PlayStation Vita |
Genre(s) | Multidirectional shooter |
Mode(s) | Single-player, cooperative multiplayer |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 86.54% |
Metacritic | 86/100 |
Review scores | |
Publication | Score |
1UP.com | A |
Eurogamer | 8/10 |
Game Informer | 8.50/10 |
GameSpot | 8/10 |
GameSpy | |
IGN | 9.1/10 |
PixelJunk Shooter: The Depths of Disaster is a video game developed by Q-Games for the PlayStation 3. It is the fourth major title in the PixelJunk series. It was released on the North American and European PlayStation Store on December 10, 2009.
In PixelJunk Shooter, up to two players can control their own subterranean vehicles to rescue a number of surviving scientists trapped underground. Using their ships' missiles, players can defeat enemies and destroy weak rock to progress through the environment. In addition to rock and ice, players must manipulate three types of fluid (water, magma, and ferrofluid) in order to reach the survivors. Once each survivor is rescued or killed, players may progress to the next part of the stage. If too many survivors are killed, players are forced to quit or restart the stage. The game has fifteen stages divided evenly among three "episodes", each episode ending with a boss encounter.
PixelJunk Shooter was formally announced during a 2009 pre-E3 press event on April 29, 2009. Originally referred to as PixelJunk 1-4, a 13-day contest was held in which fans submitted game title suggestions to Q-Games. The official title, PixelJunk Shooter, was announced on May 25, 2009. The simplistic name was received negatively by some fans to which Q-Games president Dylan Cuthbert explained that the name was chosen not only for its simplicity, but also because shooting is the game's central mechanic ("Shooting jets of magma, shooting streams of water, shooting enemies, missiles, lasers, plasma spread weapons etc.") Several other titles were considered, including "PixelJunk Elements", the most popular submission. Ultimately, "Elements" was dismissed because "[it didn't] sound action-packed enough".
PixelJunk Shooter is the first title in the PixelJunk series to offer a traditional narrative, conveyed to players through a series of speech boxes awarded upon rescuing certain survivors. The game's soundtrack is made up of songs by High Frequency Bandwidth, composed by Alex Paterson and Dom Beken.
PixelJunk Shooter was met with positive critical reception. Described by Eurogamer as "part retro videogame, part chemistry set; part Geometry Wars, part Zelda",Game Informer called it "one of the best titles you’ll find on PlayStation Network". Similarly, IGN's review called it one of the best PlayStation Network titles of 2009, as well as Q Games' "best work yet".