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PlayerUnknown's Battlegrounds

PlayerUnknown's Battlegrounds
PlayerUnknown's Battlegrounds Steam Logo.jpg
Developer(s) Bluehole
Publisher(s) Bluehole
Director(s) Brendan Greene
Producer(s) Chang-han Kim
Designer(s) Brendan Greene
Engine Unreal Engine 4
Platform(s)
Release
  • WW: Q4 2017
Genre(s) Battle royal
Mode(s) Multiplayer

PlayerUnknown's Battlegrounds (PUBG) is a massively multiplayer online battle royal video game developed and published by Bluehole. The game is based on previous battle royal mods developed by Brendan "PlayerUnknown" Greene for other games, expanded into a standalone game under Greene's creative direction. In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game's world decreases in size over a match, directing surviving players into tighter areas and forcing encounters. The last player or team standing wins the round.

The game was released for Microsoft Windows on Steam's early access program in March 2017, selling over four million copies within three months. Bluehole plans console releases following the full release of the Windows version, with an Xbox One version by the end of 2017, and for the PlayStation 4 at a later date.

Battlegrounds is an action game in which up to one hundred players fight in a battle royal, a type of large-scale deathmatch where players fight to be the last alive. Players can choose to enter the match solo, or with a small team of two or four people. In either case, the last person or team left alive wins the match.

Each match starts with players parachuting from a plane onto an map area approximately 8 by 8 kilometres (5.0 mi × 5.0 mi) in size, The plane's flight-path across the map varies with each round, requiring players to quickly determine the best time to parachute out. Players start with no gear beyond customized clothing selections which do not affect gameplay. Once they land, players can search buildings and other sites to find weapons, vehicles, armor, clothing, and other equipment. These items are randomly distributed via procedural calculations throughout the map at the start of a match, with certain high-risk zones typically having better equipment. Players then proceed to either stay hidden to avoid being killed or hunt down other players whilst continuing to search for more equipment. Killed players can be looted to acquire their gear as well. Players can opt to play either from the first-person or third-person perspective, each having their own advantages and disadvantages in combat and situational awareness; though server-specific settings can be used to force all players into one perspective to eliminate some advantages.


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