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Primordia (video game)

Primordia
Primordia cover.png
Developer(s) Wormwood Studios
Publisher(s) Wadjet Eye Games
Designer(s) Mark Yohalem
Programmer(s) James Spanos
Artist(s) Victor Pflug
Writer(s) Mark Yohalem
Composer(s) Nathaniel Chambers
Engine Adventure Game Studio
Platform(s) Microsoft Windows, OS X, Linux, iOS
Release Microsoft Windows, OS X, Linux
  • WW: December 5, 2012
iOS
  • WW: September 21, 2016
Genre(s) Adventure game
Mode(s) Single player

Primordia is an award-winning point-and-click adventure game developed by Wormwood Studios and published in 2012 by Wadjet Eye Games. It is the highest user-rated adventure game on Steam, and one of the highest user-rated adventures on GOG.com and Metacritic. It has been translated by fans into Russian, French, and Spanish; Korean, Portuguese, Polish, and German translations are also in progress. In 2016, Primordia was released on iOS devices.

Set in a post-apocalyptic, post-organic world, the game follows the story of the android Horatio Nullbuilt (voiced by Logan Cunningham) and his floating robot companion Crispin Horatiobuilt (voiced by Abe Goldfarb). They inhabit the UNNIIC, a derelict airship stranded in a vast desert.

When an unknown, outsider robot attacks the UNNIIC and robs their only power source, Horatio and Crispin are forced to depart on a quest for energy that brings them to the legendary city of Metropol.

Unlike in many adventure games, Primordia's puzzles are generally grounded in real-world logic and offer multiple solutions, a direct reflection of the game's writer and designer, Mark Yohalem's Harvard Law education and career as lawyer. How the player solves the puzzles—and what choices the player makes—determines which of the game's many endings takes place.

Primordia has a typical point-and-click interface: a left mouse click to interact with objects, a right click to examine them. Every function needed is always available from a drop-down control panel that appears when you move the pointer to the top of the screen. Inventory items can be combined in the inventory UI and may be used on every hotspot and character. Crispin can be told to interact with objects, too. Crispin also serves as a hint-system blended in appropriately within the game in order to avoid breaking the fourth wall. As Horatio and Crispin wander about, a datapad automatically stores codes, passwords and information about the world. The datapad also contains a map which allows fast travel (whenever that's available) with one click to every known location. Conversations with other robots are handled in a multiple choice fashion. There is both a manual and an automatic save system to make sure your progress is saved.

Primordia received positive reviews from independent and genre websites, and mixed reviews from larger sites. AdventureGamers described Primordia as "a gorgeous, clever, and melancholy science-fiction parable" with "beautiful, surrealistic retro graphics [that] drip with atmosphere." The site also awarded it Setting of the Year for its "haunted world, one that oozes history far more detailed than the events laid out by the game’s exposition, and one that stuck with us long after we left it behind."


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