Project Justice | |
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![]() North American Dreamcast cover art
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Designer(s) | Hideaki Itsuno |
Composer(s) | Yuki Iwai Etsuko Yoneda Setsuo Yamamoto |
Platform(s) | Arcade, Dreamcast |
Release date(s) |
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Genre(s) | Fighting game |
Mode(s) | Single player and multiplayer |
Project Justice (Japanese: 燃えろ!ジャスティス学園 Hepburn: Moero! Justice Gakuen?, "Burn! Justice Academy", also known as Project Justice: Rival Schools 2 in Europe, Australia, and Latin America) is a 3D competitive fighting video game produced by Capcom. It is the sequel to Rival Schools: United By Fate and was first released as an arcade game in 2000 and ported to the Dreamcast during the following year.
Project Justice's fighting system is lifted from the original Rival Schools, with some notable changes. The game continues to be a team fighter, but has teams of three characters instead of two. This allows another Team-Up attack to be used in a fight, but also adds a new type of attack, the Party-Up, initiated by pressing any three attack buttons. The Party-Up is a three-person attack that varies based on what school the character initiating the attack is from.
The additional partner also allows players to cancel an opponent's Team-Up Special by inputting a Team-Up command of their own. This initiates a short fighting sequence between one character from each team. If the person initiating the sequence gets the first successful hit in during the sequence before time runs out, the Team-Up they are caught in will be canceled, and the game switches back to the main fight; if the opposing player gets the first hit or time runs out, the Team-Up continues as usual.
Additionally, the 'vigor' meter in Project Justice is limited to 5 levels (down from 9 in Rival Schools), with Party-Ups requiring all 5 levels, Team-Ups continuing to cost two levels, and any attempts (successful or not) to cancel a Team-Up costing one level.