R-Type II | |
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R-Type II arcade flyer
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Developer(s) |
Irem Arc Developments (Amiga, ST) Bits Studios (GB) |
Publisher(s) |
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Artist(s) | Jon Harrison |
Platform(s) |
Arcade
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Release date(s) | |
Genre(s) | Scrolling shooter |
Mode(s) |
Single player Two players (alternating turns) |
Cabinet | Upright |
Arcade system | M82 M84 |
Display |
Raster Horizontal orientation |
R-Type II (アール・タイプ II Āru Taipu tsu?) is a horizontal scrolling shooter arcade game developed and published by Irem in 1989. It is the second game in the R-Type series.
The game is the sequel to R-Type, which was first released as an arcade game in 1987 and profoundly influenced later shooting games with its charge shots, unique weaponry, and grotesque enemies. Hudson Soft ported the later 4 levels of the original R-Type to the PC Engine with the title R-Type II, but the Hudson release is unrelated to the game described in this article.
The player controls a ship called the R-9C (or R-9 Custom), which is an improved version of its predecessor game's ship; the R-9. The ship's design was changed slightly, and the wave cannon was given homing capabilities. Two new types of weapons (the Search Laser and Shotgun Laser) were added, bringing the total number of weapon types up to five. A new anti-ground unit bomb was also added to the missile inventory.
Though the number of levels was decreased from the prequel, the number of enemies, their durability, and the number of bullets they shoot were greatly increased. Enemy movements and terrain were also made trickier, bringing the game's difficulty up considerably. The same revival system is used as in the prequel, where the player is brought back to a checkpoint whenever their ship is destroyed.
The controls are mostly unchanged from R-Type, where the 8-way joystick controls the ship's movement, and the shot button fires the ship's main beam. The other button is used to equip or unequip Force; the series' most unusual innovation. Pressing down the shot button causes the blue beam gauge to fill up, and releasing the button causes a wave beam to travel a certain distance depending on the length of time the button was pressed down. If the button is pressed down until the blue gauge is fully charged, a red gauge appears and fills up quickly. Filling up the red gauge causes it to flash blue and red, releasing the shot button at this point shoots an even more powerful beam.