Rabbids Go Home | |
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PAL cover art
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Developer(s) |
Ubisoft Montpellier Ubisoft Casablanca (Nintendo DS Version) |
Publisher(s) | Ubisoft |
Director(s) | Jacques Exertier Jean-Philippe Caro |
Designer(s) | Christophe Pic |
Composer(s) | Fanfare Vagabontu |
Series | Raving Rabbids |
Engine | LyN |
Platform(s) | Wii, Nintendo DS, Microsoft Windows |
Release date(s) |
Nintendo Wii/Nintendo DS
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Genre(s) | Comedy, Adventure, Platformer, Puzzle (DS Version only) |
Mode(s) | Single-player, multiplayer |
Review scores | ||
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Publication | Score | |
DS | Wii | |
1UP.com | B | |
Eurogamer | 8/10 | |
Game Informer | 7.5/10 | |
GamePro | 4/5 | |
GamesMaster | 86% | |
GameSpot | 7/10 | |
GameZone | 8/10 | |
IGN | 8.5/10 | |
Nintendo Power | 7/10 | 7/10 |
Nintendo World Report | 9/10 | |
ONM | 40% | 83% |
Aggregate scores | ||
GameRankings | 68.25% | 80.25% |
Metacritic | 70% | 79% |
Rabbids Go Home is a 2009 "comedy-adventure" video game developed by Ubisoft Montpellier and published by Ubisoft for the Wii and Nintendo DS. The game was released in North America on November 1, 2009, in Australia on November 5, 2009 and in Europe on November 6, 2009. The modified, shorter version of the game was ported to Microsoft Windows and released in selected countries (Russia, Germany, Poland). This is also the first game that the Rabbids become allies with the player.
Rabbids Go Home is the fourth installment in the Rabbids series of video games and is the first stand-alone title in the series, since Rayman does not appear in the game. The game's plot centers on the efforts of the titular Rabbids to collect as many human objects as they can and create a huge pile high enough to reach the Moon, all the while avoiding the extermination attempts by the "Verminators", who wish to gain back the stuff the Rabbids have stolen.
The game received generally favorable reviews from critics, who praised the game's humor, soundtrack and accessible gameplay, though some noted the game's low difficulty. The reviews for the Nintendo DS version were mixed.
The player controls a team of two Rabbids on a rampage pushing a shopping cart. The goal of the game is to go to human places such as malls, hospitals and other such places to collect as much stuff as possible during each level and help the Rabbids build a pile high enough to reach the Moon. In each level, there is enough stuff to grow the pile by 1,000 feet. The minimum requirement for completing a level is to collect the "Xtra Large Stuff" and carry it to the toilet at the end of the level and unlock new items for the Rabbids like figurines, tattoos, tools, accessories and challenges depending on the score. The Xtra Large Stuff is located either in the middle or end of a level. Some Xtra Large items affect the gameplay. For example, a jet engine will propel the shopping cart to three times its normal speed, while a sickly patient's quarantine bed allows the cart to float and glide. Placed throughout the levels are "Collector Rabbids", with which the player can leave any stuff they have collected up to that point. The health of the Rabbids (described in-game as "ideas") is measured in light bulbs, which fry out when the Rabbids take damage and get collected to refill. At the start of the game, the Rabbids will have three light bulbs, displayed at the bottom-left corner of the screen. Later in the game, you can earn up to 6 light bulbs. If all of the light bulbs burn out, the Rabbids will get set back to an automated checkpoint, and if all of the stuff they have collected is lost, they'll reappear next to the most recent Collector Rabbid they've met.