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Raiden Fighters Jet

Raiden Fighters Jet
Developer(s) Seibu Kaihatsu
Publisher(s)
Composer(s) Yasuhiro Hashimoto
Series Raiden Fighters
Platform(s) Arcade, Microsoft Windows
Release Arcade
1998
Microsoft Windows
May 16, 2013
Genre(s) Vertical scrolling shooter
Mode(s) Single player, 2 player Co-op
Cabinet Upright
Arcade system Seibu SPI System
Display Raster, 240 x 320 pixels (Vertical), 6144 colors

Raiden Fighters Jet (ライデンファイターズJET, Raiden Faitāzu Jetto) is the third and last game in the Raiden Fighters series. This game retains the same intensity and manic gameplay as its predecessors, while introducing several new mechanics.

The later Raiden Fighters Jet - 2000 clone runs on cheaper hardware and features notoriously inferior sound than the original. A newer single-board version was released for the US market. This version of Raiden Fighters Jet is a stand-alone version that has all fighters available immediately.

The Hybrid Attack from Raiden Fighters 2 returns in this game. This special attack has been given a graphical facelift, but otherwise remains the same functionally.

The game contains Normal, Special, and Expert game modes.

In this mode, stage progression depends on player performance. If the player performs well in a stage, the next stage will have a higher level number, allowing the player to reach the real levels (Phase 1 and Phase 2) earlier. In other cases, the next stage will have a lower level number, or the stage loop ends early. The most advanced stages in the game, Real Mission (in which the player repels a terrorist attack) can only be reached by performing extremely well and not continuing. Real Mission Phase 2 has two bosses; the second true final boss (called the XTB-1(An experimental aircraft)) can be reached by not dying in Phase 1. In the Japanese version, there is only 1 stage loop; in other versions, there are 2 stage loops, with the 2nd loop unable to progress further than the highest level in the 1st loop.

This is a boss rush game mode, where players play through all stages' boss encounters. The true final boss is always available in this mode.

Available in the Japanese version, enemies return fire after being destroyed.

The medal system has been changed as well. Medals are initially jewel-shaped. Airborne versions of these medals will follow any Slave wingmen or player ships when they graze bullets. Airborne medals in contact with another will combine, growing larger and increasing in point value. Jewel medals are initially worth 100 points, and 2,048,000 points in the largest form.

After collecting the largest combined medal, when nine 100-point shield medals appear on-screen simultaneously, they will all explode. At this point, large gold medals will appear. Gold medals are worth 10,000 to 100,000 points; their values are increased by collecting all medals onscreen. Dropping one medal resets future bar medal value to 10,000 points. Players cannot recover point values of the bar medals even when a higher-valued medal remains on-screen.

The regular bonuses are achieved in the same manner as in the first two games, but in this entry a chaining system involving the event messages (such as "DESTROYED AT A TIME!" and "DISCOVERED THE FAIRY!") has been added. As simultaneous bonus event messages appear, the multiplier for the next bonus event is increased by 1, up to a maximum of x9. The multiplier is reset once all the bonus messages have disappeared.


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