Redneck Rampage | |
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Cover art
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Developer(s) | Xatrix Entertainment |
Publisher(s) |
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Director(s) | Drew Markham Barry Dempsey |
Producer(s) | Chris Benson Bill Dugan Greg Goodrich |
Designer(s) | Drew Markham Alex Mayberry Mal Blackwell Corky Lehmkuhl |
Programmer(s) | Rafael Paiz |
Artist(s) | Michael Kaufman Claire Praderie Jason Hoover |
Composer(s) |
Mojo Nixon Reverend Horton Heat Beat Farmers Cement Pond |
Engine | Build engine based on Duke Nukem 3D |
Platform(s) | MS-DOS Mac OS |
Release date(s) |
DOS/Windows:
Mac OS:
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Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Redneck Rampage: Suckin' Grits on Route 66 |
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Developer(s) | Sunstorm Interactive |
Publisher(s) | Interplay |
Engine | Build engine based on Duke Nukem 3D |
Platform(s) | MS-DOS |
Release date(s) |
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Genre(s) | First-person shooter |
Mode(s) | Single player, multiplayer |
Redneck Rampage Rides Again | |
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Developer(s) | Xatrix Entertainment |
Publisher(s) | Interplay |
Engine | Build engine based on Duke Nukem 3D |
Platform(s) | MS-DOS |
Release date(s) |
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Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Redneck Deer Huntin' Deer Stalker: A Realistic Hunting Game |
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Developer(s) | Xatrix Entertainment |
Publisher(s) | Interplay |
Engine | Build engine based on Duke Nukem 3D |
Platform(s) | MS-DOS |
Release date(s) |
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Genre(s) | First-person shooter |
Mode(s) | Single-player |
Redneck Rampage is a 1997 first-person shooter game developed by Xatrix Entertainment and published by Interplay. The game features music by psychobilly artists. As the name implies, Redneck Rampage has many hillbilly elements in it.
Like most first-person-shooters, Redneck Rampage offers a variety of ways for the character to regenerate health or hit points. These power-ups consist of the allegedly redneck related moon pies, pork rinds, beer and liquor. A small supply of each can be carried for future use (the two exceptions were pork rinds and Delicious Googoo Clusters, which were used automatically upon being picked up. Unlike all other power-ups, Googoo Clusters could take your health above 100%, to a maximum of 150%). Each of these power-ups had distinct disadvantages: The more food the character ate, the more flatulent he became (represented by a "gut" meter in the user display), making it difficult to sneak up on enemies as the character would move forward and make a distinct fart sound frequently after eating. However, eating food did decrease the "drunk meter" slightly (see below).
When drinking alcohol, the health was restored and as an added benefit the character became somewhat less affected by enemy fire (the proverbial bulletproof). This only worked to a minor degree, and the more the character drank, the less coordinated they became. This was measured on a "drunk meter" in the user display. Toward the high end of the meter, after consuming a large amount of alcohol, the character movements would become erratic and the user would have difficulty controlling the character as he moved in directions that did not correspond to the input on the keyboard. The ingame video would also become grainy and less viewable. At the maximum drunk level, the character would simply fall down, followed by the sounds of vomiting and the loss of all motor regardless of user input. All of these effects would pass after a few minutes as the character sobered up. During this time, the character can not use weapons and is essentially defenseless. The side effects of both power-up types forces the user to use them sparingly and gives another reason to avoid damage during gameplay. However, one other power-up, moonshine, gives the player increased speed for a brief amount of time, at the end of which both the "drunk meter" and the "gut meter" were reset to zero.