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Rollcage Stage II

Rollcage Stage II
Rollcage Stage II
Cover art of Rollcage Stage II
Developer(s) Attention to Detail
Publisher(s) Take-Two Interactive (PC)
Series Rollcage
Platform(s) PlayStation
Microsoft Windows
Release date(s)
  • PAL: March 11, 2000
  • NA: October 10, 2000
Genre(s) Racing
Mode(s) Single-player or multiplayer

Rollcage Stage II is an arcade-style racing game for PlayStation & Microsoft Windows developed by Attention to Detail, and published by Psygnosis. It is the sequel to Rollcage and was released in 2000. On top of the basic racing concept, the cars can be equipped with weapons, which are picked up on the track as bonuses, which can be used against competing cars. The automobiles themselves, once again, have wheels that are larger than the body of the car thus creating a car that has no up or down and therefore can be flipped yet continue to drive.

For the North American Windows PC release, game publisher Take-Two Interactive repackaged the original European/Australasian version as "Death Track Racing".

Rollcage Stage II was also among the very first titles to feature hardware-accelerated bump mapping upon its release in March 2000, in the form of EMBM (Environment Mapped Bump Mapping). RSII was designed to be best experienced at the time on Matrox Millenium G400 graphics cards, released in mid-1999, which had exclusive support for EMBM until the ATI Radeon was released in late-2000. Matrox's bump mapping technology was much hyped by industry press outlets at the time, with Matrox demoing Rollcage Stage II as a cutting-edge showcase for their cards, as well as dedicating a page on their website to the game.

There are 6 different environments, with 3 or 4 tracks in each. There are the returning Harpoon (an exotic island) and Outworld (tracks that take place on a different planet) tracks, as well as 4 new ones: Skyway, which are all tracks built high in the sky, Ventura, which is in a rocky desert, and the even more futuristic Leviathan and Jumpgate tracks (Leviathan tracks are situated on an alien planet or asteroid and Jumpgate is a complex of buildings built in space). These are all spread into 5 different leagues which must be completed to unlock new cars and other things. Jumpgate isn't available until the Type II Campaign is completed.

Instead of having to drive the cars of some drivers, you get to pick out of 20 cars from 5 different manufacturers which included SubSonic, Vostok, Richter, Unity, and Patriot. These cars each have a Type I, Type II and Type III version, which all give the player a different paint job. Each car, except the first ones obtained when a campaign is completed, is unlocked by winning a race respective to that car. So some things are unlocked by just beating the campaigns, but getting a car for every race won is a nice bonus. The Type III cars are only unlocked when you find a smiley face token in the same track that you won the Type I and Type II cars on.


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