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Rolling Thunder 2

Rolling Thunder 2
Rolling Thuner 2 game flyer.png
European arcade flyer
Developer(s) Namco
Publisher(s) Namco
Composer(s) Ayako Saso
Platform(s) Arcade, Mega Drive/Genesis
Release date(s) Arcade
  • JP: December 1990
  • EU: 1991
Mega Drive/Genesis
  • NA: November 18, 1991
  • JP: November 19, 1991
  • EU: 1991
Genre(s) Run and gun
Mode(s) Up to 2 players simultaneously
Cabinet Upright, cabaret, and cocktail
Arcade system Namco System 2
CPU 2x Motorola 68000 @ 12.288 MHz,
1x Motorola M6809 @ 3.072 MHz,
1x Hitachi HD63705 @ 2.048 MHz
Sound 1x Yamaha YM2151 @ 3.57958 MHz,
1x C140 @ 21.39 kHz
Display Horizontal orientation, raster, 288 x 224 resolution

Rolling Thunder 2 (ローリングサンダー2 Rōringu Sandā Tsū?) is a run and gun arcade game developed and released by Namco for the Namco System 2 hardware in 1990. The game is the sequel to 1986's Rolling Thunder, retaining the same gameplay of its predecessor but adding cooperative gameplay for two players and improved graphics. Unlike the original, which was based in 1968, Rolling Thunder 2 features a more contemporary setting to go along with its more futuristic design, as well as an optionally playable female character. A port for the Mega Drive/Genesis was released in 1991. Both the Mega Drive port and the original arcade game were released for the Wii Virtual Console on December 4, 2007 and October 27, 2009 respectively.

Set in the 1990s, the Geldra organization, thought to had been destroyed during the first game, returns and is destroying several of the world's satellites in outer space. As in the original Rolling Thunder, the players must take control of a member of the WCPO's Rolling Thunder task force.

Two players can now play simultaneously, with Player 1 as female agent Leila and Player 2 as male agent Albatross. Even though they possess different external appearances, including different handguns, the two characters have identical abilities (much like Yūichirō Tomari and Sunday Chin from Namco's own Ordyne, which was released two years earlier and is also a Namco System 2 game). As with the original game, both Leila and Albatross can only take two physical hits from the enemies - and a hit from a bullet or other projectile such as a laser will result in an immediate death for them. Both of them are armed with a default pistol that has only limited ammo; when bullets run out, their guns shall fire a slow "chaser" bullet instead. The players can also upgrade to a semi-automatic machine gun, by entering marked doors - and when entering one of these marked doors, a counter shall appear, which indicates the number of remaining bullets left to be picked up (allowing one player to leave ammo for the other).


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